Struct dae_parser::RigidBody [−][src]
pub struct RigidBody {
pub sid: Option<String>,
pub name: Option<String>,
pub common: RigidBodyCommon,
pub technique: Vec<Technique>,
pub extra: Vec<Extra>,
}
Expand description
Describes simulated bodies that do not deform.
These bodies may or may not be connected by constraints (hinge, ball-joint, and so on).
Fields
sid: Option<String>
A text string containing the scoped identifier of the RigidBody
element.
This value must be unique among its sibling elements.
Associates each rigid body with a visual Node
when a PhysicsModel
is instantiated.
name: Option<String>
The text string name of this element.
common: RigidBodyCommon
Specifies rigid-body information for the common profile that every COLLADA implmentation must support.
technique: Vec<Technique>
Declares the information used to process some portion of the content. (optional)
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for RigidBody
impl UnwindSafe for RigidBody
Blanket Implementations
Mutably borrows from an owned value. Read more