Struct dae_parser::PhysicsScene [−][src]
pub struct PhysicsScene {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub instance_force_field: Vec<Instance<ForceField>>,
pub instance_physics_model: Vec<Instance<PhysicsModel>>,
pub common: PhysicsSceneCommon,
pub technique: Vec<Technique>,
pub extra: Vec<Extra>,
}
Expand description
Specifies an environment in which physical objects are instantiated and simulated.
Fields
id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
instance_force_field: Vec<Instance<ForceField>>
Instantiates a ForceField
element to influence this physics scene.
instance_physics_model: Vec<Instance<PhysicsModel>>
Instantiates a PhysicsModel
element and
allows for overriding some or all of its children.
common: PhysicsSceneCommon
Specifies physics-scene information for the common profile that all COLLADA implementations must support.
technique: Vec<Technique>
Declares the information used to process some portion of the content. (optional)
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations
Returns the “default value” for a type. Read more
Extract the relevant LocalMap
field from a LocalMaps
.
fn get_local_map_mut<'a, 'b>(
maps: &'b mut LocalMaps<'a>
) -> &'b mut Option<LocalMap<'a, Self>>
fn get_local_map_mut<'a, 'b>(
maps: &'b mut LocalMaps<'a>
) -> &'b mut Option<LocalMap<'a, Self>>
Extract the relevant LocalMap
field from a LocalMaps
.
Auto Trait Implementations
impl RefUnwindSafe for PhysicsScene
impl Send for PhysicsScene
impl Sync for PhysicsScene
impl Unpin for PhysicsScene
impl UnwindSafe for PhysicsScene
Blanket Implementations
Mutably borrows from an owned value. Read more