Enum dae_parser::WrapMode[][src]

pub enum WrapMode {
    Wrap,
    Mirror,
    Clamp,
    Border,
    None,
}
Expand description

Wrap modes that affect the interpretation of s, t, and p texture coordinates in Sampler* elements.

Variants

Wrap

OpenGL symbol GL_REPEAT. Ignores the integer part of texture coordinates, using only the fractional part.

Mirror

OpenGL symbol GL_MIRRORED_REPEAT. First mirrors the texture coordinate. The mirrored coordinate is then clamped as described for Clamp.

Clamp

OpenGL symbol GL_CLAMP_TO_EDGE. Clamps texture coordinates at all mipmap levels such that the texture filter never samples a border texel. Note: GL_CLAMP takes any texels beyond the sampling border and substitutes those texels with the border color. So CLAMP_TO_EDGE is more appropriate. This also works much better with OpenGL ES where the GL_CLAMP symbol was removed from the OpenGL ES specification.

Border

OpenGL symbol GL_CLAMP_TO_BORDER. Clamps texture coordinates at all MIPmaps such that the texture filter always samples border texels for fragments whose corresponding texture coordinate is sufficiently far outside the range [0, 1].

None

The defined behavior for None is consistent with decal texturing where the border is black. Mapping this calculation to GL_CLAMP_TO_BORDER is the best approximation of this.

Implementations

The XML name of a value in this enumeration.

Trait Implementations

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