Struct dae_parser::Animation [−][src]
pub struct Animation {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub children: Vec<Animation>,
pub source: Vec<Source>,
pub sampler: Vec<Sampler>,
pub channel: Vec<Channel>,
pub extra: Vec<Extra>,
}Expand description
Categorizes the declaration of animation information.
Fields
id: Option<String>A text string containing the unique identifier of the element.
name: Option<String>The text string name of this element.
asset: Option<Box<Asset>>Asset management information about this element.
children: Vec<Animation>Allows the formation of a hierarchy of related animations.
source: Vec<Source>The data repository that provides values according to the semantics of an
Input element that refers to it.
sampler: Vec<Sampler>Describes the interpolation sampling function for the animation.
channel: Vec<Channel>Describes an output channel for the animation.
extra: Vec<Extra>Provides arbitrary additional information about this element.
Trait Implementations
Extract the relevant LocalMap field from a LocalMaps.
fn get_local_map_mut<'a, 'b>(
maps: &'b mut LocalMaps<'a>
) -> &'b mut Option<LocalMap<'a, Self>>
fn get_local_map_mut<'a, 'b>(
maps: &'b mut LocalMaps<'a>
) -> &'b mut Option<LocalMap<'a, Self>>
Extract the relevant LocalMap field from a LocalMaps.
The name of the instance node.
For example Geometry::INSTANCE = "instance_geometry". Read more
Parse the Self::Data given an element iterator,
and a reference to the parent element. Read more
Extract the library from a single LibraryElement.
Parse an XML element into this type. In most cases, the parser will require with a
debug_assert that the element to parse has name Self::NAME. Read more
Parse an XML element and return the data structure in a Box.
This can be faster in some cases when the data structure is large. Read more
Parse a single required element from the given element iterator.
Parse an optional element from the given element iterator, using Self::NAME to
determine if it is the correct type. Read more
Parse an optional boxed element from the given element iterator, using Self::NAME to
determine if it is the correct type. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME,
and assert that the resulting list has length at least N. Read more
Auto Trait Implementations
impl RefUnwindSafe for Animation
impl UnwindSafe for Animation
Blanket Implementations
Mutably borrows from an owned value. Read more