Struct dae_parser::Render [−][src]
pub struct Render {
pub camera_node: Url,
pub layers: Vec<String>,
pub instance_effect: Option<Instance<Effect>>,
}
Expand description
Describes one effect pass to evaluate a scene.
Fields
camera_node: Url
Refers to a node that contains a camera describing the viewpoint from which to render this compositing step.
layers: Vec<String>
Specifies which layer or layers to render in this compositing step while evaluating the scene.
instance_effect: Option<Instance<Effect>>
Instantiates a COLLADA material resource. See InstanceEffectData
for the additional instance effect data.
Trait Implementations
Parse an XML element into this type. In most cases, the parser will require with a
debug_assert
that the element to parse has name Self::NAME
. Read more
Parse an XML element and return the data structure in a Box
.
This can be faster in some cases when the data structure is large. Read more
Parse a single required element from the given element iterator.
Parse an optional element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse an optional boxed element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
,
and assert that the resulting list has length at least N
. Read more
Auto Trait Implementations
impl RefUnwindSafe for Render
impl UnwindSafe for Render
Blanket Implementations
Mutably borrows from an owned value. Read more