Struct dae_parser::PhysicsScene [−][src]
pub struct PhysicsScene {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub instance_force_field: Vec<Instance<ForceField>>,
pub instance_physics_model: Vec<Instance<PhysicsModel>>,
pub common: PhysicsSceneCommon,
pub technique: Vec<Technique>,
pub extra: Vec<Extra>,
}
Expand description
Specifies an environment in which physical objects are instantiated and simulated.
Fields
id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
instance_force_field: Vec<Instance<ForceField>>
Instantiates a ForceField
element to influence this physics scene.
instance_physics_model: Vec<Instance<PhysicsModel>>
Instantiates a PhysicsModel
element and
allows for overriding some or all of its children.
common: PhysicsSceneCommon
Specifies physics-scene information for the common profile that all COLLADA implementations must support.
technique: Vec<Technique>
Declares the information used to process some portion of the content. (optional)
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations
The name of the instance node.
For example Geometry::INSTANCE = "instance_geometry"
. Read more
Parse the Self::Data
given an element iterator,
and a reference to the parent element. Read more
Extract the library from a single LibraryElement
.
Parse an XML element into this type. In most cases, the parser will require with a
debug_assert
that the element to parse has name Self::NAME
. Read more
Parse an XML element and return the data structure in a Box
.
This can be faster in some cases when the data structure is large. Read more
Parse a single required element from the given element iterator.
Parse an optional element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse an optional boxed element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
,
and assert that the resulting list has length at least N
. Read more
Auto Trait Implementations
impl RefUnwindSafe for PhysicsScene
impl Send for PhysicsScene
impl Sync for PhysicsScene
impl Unpin for PhysicsScene
impl UnwindSafe for PhysicsScene
Blanket Implementations
Mutably borrows from an owned value. Read more