Struct dae_parser::Skin[][src]

pub struct Skin {
    pub source: Url,
    pub bind_shape_matrix: Option<Box<[f32; 16]>>,
    pub sources: Vec<Source>,
    pub joints: Joints,
    pub weights: VertexWeights,
    pub extra: Vec<Extra>,
}
Expand description

Contains vertex and primitive information sufficient to describe blend-weight skinning.

Fields

source: Url

A URI reference to the base mesh (a static mesh or a morphed mesh). This also provides the bind-shape of the skinned mesh.

bind_shape_matrix: Option<Box<[f32; 16]>>

Provides extra information about the position and orientation of the base mesh before binding. Contains sixteen floating-point numbers representing a four-by- four matrix in column-major order. If bind_shape_matrix is not specified then an identity matrix may be used as the bind_shape_matrix.

sources: Vec<Source>

Provides most of the data required for skinning the given base mesh.

joints: Joints

Aggregates the per-joint information needed for this skin.

weights: VertexWeights

Describes a per-vertex combination of joints and weights used in this skin. An index of –1 into the array of joints refers to the bind shape. Weights should be normalized before use.

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

The name of the XML element.

Parse an XML element into this type. In most cases, the parser will require with a debug_assert that the element to parse has name Self::NAME. Read more

Parse an XML element and return the data structure in a Box. This can be faster in some cases when the data structure is large. Read more

Parse a single required element from the given element iterator.

Parse an optional element from the given element iterator, using Self::NAME to determine if it is the correct type. Read more

Parse an optional boxed element from the given element iterator, using Self::NAME to determine if it is the correct type. Read more

Parse a list of elements from the given element iterator, as long as it continues yielding elements of name Self::NAME. Read more

Parse a list of elements from the given element iterator, as long as it continues yielding elements of name Self::NAME, and assert that the resulting list has length at least N. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

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Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.