Struct dae_parser::BindMaterial [−][src]
pub struct BindMaterial {
pub param: Vec<Param>,
pub instance_material: Vec<InstanceMaterial>,
pub technique: Vec<Technique>,
pub extra: Vec<Extra>,
}
Expand description
Binds a specific material to a piece of geometry, binding varying and uniform parameters at the same time.
Fields
param: Vec<Param>
In BindMaterial
these are added to be targets for animation.
These objects can then be bound to input parameters in the normal manner
without requiring the animation targeting system to parse the internal
layout of an Effect
.
instance_material: Vec<InstanceMaterial>
The common profile data is list of InstanceMaterial
s.
technique: Vec<Technique>
Declares the information used to process some portion of the content. (optional)
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations
Parse an XML element into this type. In most cases, the parser will require with a
debug_assert
that the element to parse has name Self::NAME
. Read more
Parse an XML element and return the data structure in a Box
.
This can be faster in some cases when the data structure is large. Read more
Parse a single required element from the given element iterator.
Parse an optional element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse an optional boxed element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
,
and assert that the resulting list has length at least N
. Read more
Auto Trait Implementations
impl RefUnwindSafe for BindMaterial
impl Send for BindMaterial
impl Sync for BindMaterial
impl Unpin for BindMaterial
impl UnwindSafe for BindMaterial
Blanket Implementations
Mutably borrows from an owned value. Read more