Struct dae_parser::Animation [−][src]
pub struct Animation {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub children: Vec<Animation>,
pub source: Vec<Source>,
pub sampler: Vec<Sampler>,
pub channel: Vec<Channel>,
pub extra: Vec<Extra>,
}
Expand description
Categorizes the declaration of animation information.
Fields
id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
children: Vec<Animation>
Allows the formation of a hierarchy of related animations.
source: Vec<Source>
The data repository that provides values according to the semantics of an
Input
element that refers to it.
sampler: Vec<Sampler>
Describes the interpolation sampling function for the animation.
channel: Vec<Channel>
Describes an output channel for the animation.
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations
The name of the instance node.
For example Geometry::INSTANCE = "instance_geometry"
. Read more
Parse the Self::Data
given an element iterator,
and a reference to the parent element. Read more
Parse an XML element into this type. In most cases, the parser will require with a
debug_assert
that the element to parse has name Self::NAME
. Read more
Parse an XML element and return the data structure in a Box
.
This can be faster in some cases when the data structure is large. Read more
Parse a single required element from the given element iterator.
Parse an optional element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse an optional boxed element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
,
and assert that the resulting list has length at least N
. Read more
Auto Trait Implementations
impl RefUnwindSafe for Animation
impl UnwindSafe for Animation
Blanket Implementations
Mutably borrows from an owned value. Read more