Struct dae_parser::Sampler2D[][src]

pub struct Sampler2D {
    pub source: String,
    pub wrap_s: WrapMode,
    pub wrap_t: WrapMode,
    pub min_filter: SamplerFilterMode,
    pub mag_filter: SamplerFilterMode,
    pub mip_filter: SamplerFilterMode,
    pub border_color: Option<Box<[f32; 4]>>,
    pub mipmap_max_level: u8,
    pub mipmap_bias: f32,
    pub extra: Vec<Extra>,
}
Expand description

Declares a two-dimensional texture sampler.

Fields

source: String

A name, which is the sid of a Surface. A Sampler* is a definition of how a shader will resolve a color out of a Surface. source identifies the Surface to read.

wrap_s: WrapMode

Wrap mode in the first texture coordinate.

wrap_t: WrapMode

Wrap mode in the second texture coordinate.

min_filter: SamplerFilterMode

Texture minimization. Applying a texture to a primitive implies a mapping from texture image space to framebuffer image space. In general, this mapping involves a reconstruction of the sampled texture image, followed by a homogeneous warping implied by the mapping to framebuffer space, then a filtering, followed finally by a resampling of the filtered, warped, reconstructed image before applying it to a fragment.

mag_filter: SamplerFilterMode

Texture magnification. Enumerated type fx_sampler_filter_common. When gamma indicates magnification, this value determines how the texture value is obtained.

mip_filter: SamplerFilterMode

MIPmap filter.

border_color: Option<Box<[f32; 4]>>

When reading past the edge of the texture address space based on the wrap modes involving clamps, this color takes over. Type fx_color_common (four floating-point numbers in RGBA order).

mipmap_max_level: u8

The maximum number of progressive levels that the sampler will evaluate.

mipmap_bias: f32

Biases the gamma (level of detail parameter) that is used by the sampler to evaluate the MIPmap chain.

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

The name of the XML element.

Parse an XML element into this type. In most cases, the parser will require with a debug_assert that the element to parse has name Self::NAME. Read more

Parse an XML element and return the data structure in a Box. This can be faster in some cases when the data structure is large. Read more

Parse a single required element from the given element iterator.

Parse an optional element from the given element iterator, using Self::NAME to determine if it is the correct type. Read more

Parse an optional boxed element from the given element iterator, using Self::NAME to determine if it is the correct type. Read more

Parse a list of elements from the given element iterator, as long as it continues yielding elements of name Self::NAME. Read more

Parse a list of elements from the given element iterator, as long as it continues yielding elements of name Self::NAME, and assert that the resulting list has length at least N. Read more

Auto Trait Implementations

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Performs the conversion.

The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

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The type returned in the event of a conversion error.

Performs the conversion.