Struct dae_parser::AnimationClip [−][src]
pub struct AnimationClip {
pub id: Option<String>,
pub name: Option<String>,
pub start: f32,
pub end: Option<f32>,
pub asset: Option<Box<Asset>>,
pub instance_animation: Vec<Instance<Animation>>,
pub extra: Vec<Extra>,
}
Expand description
Defines a section of a set of animation curves to be used together as an animation clip.
Fields
id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
start: f32
The time in seconds of the beginning of the clip. This time is the same as that used in the key-frame data and is used to determine which set of key frames will be included in the clip. The start time does not specify when the clip will be played. If the time falls between two key frames of a referenced animation, an interpolated value should be used.
end: Option<f32>
The time in seconds of the end of the clip. This is used in the same way as the start time.
If end
is not specified, the value is taken to be the end time of the longest animation.
asset: Option<Box<Asset>>
Asset management information about this element.
instance_animation: Vec<Instance<Animation>>
Instantiates an Animation
object.
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations
Parse an XML element into this type. In most cases, the parser will require with a
debug_assert
that the element to parse has name Self::NAME
. Read more
Parse an XML element and return the data structure in a Box
.
This can be faster in some cases when the data structure is large. Read more
Parse a single required element from the given element iterator.
Parse an optional element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse an optional boxed element from the given element iterator, using Self::NAME
to
determine if it is the correct type. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
. Read more
Parse a list of elements from the given element iterator,
as long as it continues yielding elements of name Self::NAME
,
and assert that the resulting list has length at least N
. Read more
Auto Trait Implementations
impl RefUnwindSafe for AnimationClip
impl Send for AnimationClip
impl Sync for AnimationClip
impl Unpin for AnimationClip
impl UnwindSafe for AnimationClip
Blanket Implementations
Mutably borrows from an owned value. Read more