pub struct VertexWeights {
pub count: usize,
pub inputs: InputList,
pub joint: usize,
pub vcount: Box<[u32]>,
pub prim: Box<[i32]>,
pub extra: Vec<Extra>,
}Expand description
Describes the combination of joints and weights used by a skin.
Fields§
§count: usizeThe number of vertices in the base mesh.
inputs: InputListThe InputS elements describe the joints and the attributes to be associated with them.
joint: usizeThe index into inputs for the Semantic::Joint input (which must exist).
vcount: Box<[u32]>Contains a list of integers, each specifying the number of
bones associated with one of the influences defined by VertexWeights.
prim: Box<[i32]>Contains a list of indices that describe which bones and
attributes are associated with each vertex. An index of -1
into the array of joints refers to the bind shape. Weights
should be normalized before use.
extra: Vec<Extra>Provides arbitrary additional information about this element.
Implementations§
Source§impl VertexWeights
impl VertexWeights
Sourcepub fn new(inputs: Vec<InputS>, vcount: Box<[u32]>, prim: Box<[i32]>) -> Self
pub fn new(inputs: Vec<InputS>, vcount: Box<[u32]>, prim: Box<[i32]>) -> Self
Construct a new VertexWeights from a list of inputs.
One of the inputs must have Semantic::Joint.
Sourcepub fn joint_input(&self) -> &Input
pub fn joint_input(&self) -> &Input
The input with Semantic::Joint.
Trait Implementations§
Source§impl Clone for VertexWeights
impl Clone for VertexWeights
Source§fn clone(&self) -> VertexWeights
fn clone(&self) -> VertexWeights
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more