pub struct Camera {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub optics: Optics,
pub imager: Option<Imager>,
pub extra: Vec<Extra>,
}Expand description
Declares a view of the visual scene hierarchy or scene graph. The camera contains elements that describe the camera’s optics and imager.
Fields§
§id: Option<String>A text string containing the unique identifier of the element.
name: Option<String>The text string name of this element.
asset: Option<Box<Asset>>Asset management information about this element.
optics: OpticsDescribes the field of view and viewing frustum using canonical parameters.
imager: Option<Imager>Represents the image sensor of a camera (for example, film or CCD).
extra: Vec<Extra>Provides arbitrary additional information about this element.
Implementations§
Trait Implementations§
Source§impl HasId for Camera
impl HasId for Camera
Source§impl ParseLibrary for Camera
impl ParseLibrary for Camera
Source§fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single
LibraryElement.Source§fn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a
LibraryElement from a Library.Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more