Struct dae_parser::Node [−][src]
pub struct Node {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub transforms: Vec<Transform>,
pub instance_camera: Vec<Instance<Camera>>,
pub instance_controller: Vec<Instance<Controller>>,
pub instance_geometry: Vec<Instance<Geometry>>,
pub instance_light: Vec<Instance<Light>>,
pub instance_node: Vec<Instance<Node>>,
pub children: Vec<Node>,
pub extra: Vec<Extra>,
}Fields
id: Option<String>name: Option<String>asset: Option<Box<Asset>>transforms: Vec<Transform>instance_camera: Vec<Instance<Camera>>instance_controller: Vec<Instance<Controller>>instance_geometry: Vec<Instance<Geometry>>instance_light: Vec<Instance<Light>>instance_node: Vec<Instance<Node>>children: Vec<Node>extra: Vec<Extra>Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Node
impl UnwindSafe for Node
Blanket Implementations
Mutably borrows from an owned value. Read more