pub struct CoerceSystemActorRefs {
pub spawn_managers: Vec<LocalActorRef<SpawnManagerActor>>,
pub watch_manager: LocalActorRef<WatchManagerActor>,
pub cancel_manager: LocalActorRef<CancelManagerActor>,
pub node_directory: LocalActorRef<NodeDirectoryActor>,
/* private fields */
}Expand description
References to the native coerce system actors spawned by the runtime.
Fields§
§spawn_managers: Vec<LocalActorRef<SpawnManagerActor>>§watch_manager: LocalActorRef<WatchManagerActor>§cancel_manager: LocalActorRef<CancelManagerActor>§node_directory: LocalActorRef<NodeDirectoryActor>Implementations§
Source§impl CoerceSystemActorRefs
impl CoerceSystemActorRefs
Sourcepub fn spawn_manager(&self) -> &LocalActorRef<SpawnManagerActor>
pub fn spawn_manager(&self) -> &LocalActorRef<SpawnManagerActor>
Get the spawn manager ref (round-robin if pooled).
Auto Trait Implementations§
impl !Freeze for CoerceSystemActorRefs
impl RefUnwindSafe for CoerceSystemActorRefs
impl Send for CoerceSystemActorRefs
impl Sync for CoerceSystemActorRefs
impl Unpin for CoerceSystemActorRefs
impl UnsafeUnpin for CoerceSystemActorRefs
impl UnwindSafe for CoerceSystemActorRefs
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more