Struct dacite::core::GraphicsPipelineCreateInfo
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pub struct GraphicsPipelineCreateInfo { pub flags: PipelineCreateFlags, pub stages: Vec<PipelineShaderStageCreateInfo>, pub vertex_input_state: PipelineVertexInputStateCreateInfo, pub input_assembly_state: PipelineInputAssemblyStateCreateInfo, pub tessellation_state: Option<PipelineTessellationStateCreateInfo>, pub viewport_state: Option<PipelineViewportStateCreateInfo>, pub rasterization_state: PipelineRasterizationStateCreateInfo, pub multisample_state: Option<PipelineMultisampleStateCreateInfo>, pub depth_stencil_state: Option<PipelineDepthStencilStateCreateInfo>, pub color_blend_state: Option<PipelineColorBlendStateCreateInfo>, pub dynamic_state: Option<PipelineDynamicStateCreateInfo>, pub layout: PipelineLayout, pub render_pass: RenderPass, pub subpass: u32, pub base_pipeline: Option<Pipeline>, pub base_pipeline_index: Option<u32>, pub chain: Option<GraphicsPipelineCreateInfoChain>, }
Fields
flags: PipelineCreateFlags
stages: Vec<PipelineShaderStageCreateInfo>
vertex_input_state: PipelineVertexInputStateCreateInfo
input_assembly_state: PipelineInputAssemblyStateCreateInfo
tessellation_state: Option<PipelineTessellationStateCreateInfo>
viewport_state: Option<PipelineViewportStateCreateInfo>
rasterization_state: PipelineRasterizationStateCreateInfo
multisample_state: Option<PipelineMultisampleStateCreateInfo>
depth_stencil_state: Option<PipelineDepthStencilStateCreateInfo>
color_blend_state: Option<PipelineColorBlendStateCreateInfo>
dynamic_state: Option<PipelineDynamicStateCreateInfo>
layout: PipelineLayout
render_pass: RenderPass
subpass: u32
base_pipeline: Option<Pipeline>
base_pipeline_index: Option<u32>
chain: Option<GraphicsPipelineCreateInfoChain>
Trait Implementations
impl Debug for GraphicsPipelineCreateInfo
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impl Clone for GraphicsPipelineCreateInfo
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fn clone(&self) -> GraphicsPipelineCreateInfo
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl PartialEq for GraphicsPipelineCreateInfo
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fn eq(&self, __arg_0: &GraphicsPipelineCreateInfo) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &GraphicsPipelineCreateInfo) -> bool
This method tests for !=
.