[][src]Struct d3d12::Event

#[repr(transparent)]
pub struct Event(pub HANDLE);

Methods

impl Event[src]

pub fn create(manual_reset: bool, initial_state: bool) -> Self[src]

pub fn wait(&self, timeout_ms: u32) -> u32[src]

Trait Implementations

impl Clone for Event[src]

impl Copy for Event[src]

Auto Trait Implementations

impl !Send for Event

impl !Sync for Event

impl Unpin for Event

impl UnwindSafe for Event

impl RefUnwindSafe for Event

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]