pub struct BufferDescBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> BufferDescBuilder<S>
impl<S: State> BufferDescBuilder<S>
Sourcepub fn build(self) -> BufferDescwhere
S: IsComplete,
pub fn build(self) -> BufferDescwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn byte_width(self, value: u32) -> BufferDescBuilder<SetByteWidth<S>>where
S::ByteWidth: IsUnset,
pub fn byte_width(self, value: u32) -> BufferDescBuilder<SetByteWidth<S>>where
S::ByteWidth: IsUnset,
Required.
Sourcepub fn usage(self, value: Usage) -> BufferDescBuilder<SetUsage<S>>where
S::Usage: IsUnset,
pub fn usage(self, value: Usage) -> BufferDescBuilder<SetUsage<S>>where
S::Usage: IsUnset,
Sourcepub fn maybe_usage(self, value: Option<Usage>) -> BufferDescBuilder<SetUsage<S>>where
S::Usage: IsUnset,
pub fn maybe_usage(self, value: Option<Usage>) -> BufferDescBuilder<SetUsage<S>>where
S::Usage: IsUnset,
Sourcepub fn bind_flags(self, value: BindFlags) -> BufferDescBuilder<SetBindFlags<S>>where
S::BindFlags: IsUnset,
pub fn bind_flags(self, value: BindFlags) -> BufferDescBuilder<SetBindFlags<S>>where
S::BindFlags: IsUnset,
Required.
Sourcepub fn cpu_access_flags(
self,
value: CpuAccessFlags,
) -> BufferDescBuilder<SetCpuAccessFlags<S>>where
S::CpuAccessFlags: IsUnset,
pub fn cpu_access_flags(
self,
value: CpuAccessFlags,
) -> BufferDescBuilder<SetCpuAccessFlags<S>>where
S::CpuAccessFlags: IsUnset,
Sourcepub fn maybe_cpu_access_flags(
self,
value: Option<CpuAccessFlags>,
) -> BufferDescBuilder<SetCpuAccessFlags<S>>where
S::CpuAccessFlags: IsUnset,
pub fn maybe_cpu_access_flags(
self,
value: Option<CpuAccessFlags>,
) -> BufferDescBuilder<SetCpuAccessFlags<S>>where
S::CpuAccessFlags: IsUnset,
Sourcepub fn misc_flags(
self,
value: ResourceMiscFlags,
) -> BufferDescBuilder<SetMiscFlags<S>>where
S::MiscFlags: IsUnset,
pub fn misc_flags(
self,
value: ResourceMiscFlags,
) -> BufferDescBuilder<SetMiscFlags<S>>where
S::MiscFlags: IsUnset,
Sourcepub fn maybe_misc_flags(
self,
value: Option<ResourceMiscFlags>,
) -> BufferDescBuilder<SetMiscFlags<S>>where
S::MiscFlags: IsUnset,
pub fn maybe_misc_flags(
self,
value: Option<ResourceMiscFlags>,
) -> BufferDescBuilder<SetMiscFlags<S>>where
S::MiscFlags: IsUnset,
Sourcepub fn structure_byte_stride(
self,
value: u32,
) -> BufferDescBuilder<SetStructureByteStride<S>>where
S::StructureByteStride: IsUnset,
pub fn structure_byte_stride(
self,
value: u32,
) -> BufferDescBuilder<SetStructureByteStride<S>>where
S::StructureByteStride: IsUnset,
Sourcepub fn maybe_structure_byte_stride(
self,
value: Option<u32>,
) -> BufferDescBuilder<SetStructureByteStride<S>>where
S::StructureByteStride: IsUnset,
pub fn maybe_structure_byte_stride(
self,
value: Option<u32>,
) -> BufferDescBuilder<SetStructureByteStride<S>>where
S::StructureByteStride: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for BufferDescBuilder<S>
impl<S> RefUnwindSafe for BufferDescBuilder<S>
impl<S> Send for BufferDescBuilder<S>
impl<S> Sync for BufferDescBuilder<S>
impl<S> Unpin for BufferDescBuilder<S>
impl<S> UnsafeUnpin for BufferDescBuilder<S>
impl<S> UnwindSafe for BufferDescBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more