[][src]Crate d3_components

Beyond the pure running of machines, a structure should be imposed upon them, allowing for interaction. Many different organizational structures exist, which could be utilzed. This is one of them, it is a Component, Connector model with a Coordinator Component providing orchestration. Although this is the model being discussed there is no requirement that it be the only model used. It is one I happen to like and provides some nice characteristics.

The primary benefit of this model is that it reduces most things down to a wiring problem, which works nicely if you can accomplish everything by wiring senders together. The other benefit is the incredibly small API which needs to be exposed. Ideally, it consists of a configure per component.

There are two examples provided, that illustrate this:

  • A chat server, which allows all joiners to chat with each other via TCP.
  • An echo server, which echos back anything sent to it.

Components may interact with the network as well as other components. They are factories for connections. Connections are the work-horses of machines. They may spawn additional machines as part of their function. They provide scaling of the server. The Coordinator is a Component with some added responsiblities. It is responsible for wiring Connectors together in a meaningful manner.

Taken together, this model can be used for implementing a simple echo server all the way up to a more complex conference server, which would include audio, video, recording and translating services.