ClientBuilder

Struct ClientBuilder 

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pub struct ClientBuilder { /* private fields */ }
Expand description

Configurable builder for Client instances

Implements the builder pattern for constructing clients with customized connection parameters and timeouts.

§Typical Usage Flow

  1. Create with ClientBuilder::new()
  2. Chain configuration methods
  3. Finalize with .build()

§Default Configuration

  • Compression: Enabled
  • Connect Timeout: 1s
  • Request Timeout: 3s

Implementations§

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impl ClientBuilder

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pub fn new(endpoints: Vec<String>) -> Self

Create a new builder with default config and specified endpoints

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pub fn connect_timeout(self, timeout: Duration) -> Self

Set connection timeout (default: 1s)

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pub fn request_timeout(self, timeout: Duration) -> Self

Set request timeout (default: 3s)

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pub fn enable_compression(self, enable: bool) -> Self

Enable/disable compression (default: enabled)

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pub fn set_config(self, config: ClientConfig) -> Self

Completely replaces the default configuration

§Warning: Configuration Override

This will discard all previous settings configured through individual methods like connect_timeout or enable_compression.

§Usage Guidance

Choose either:

  • Use granular configuration methods (recommended for most cases)
  • Use this method to provide a full configuration object
§Example: Full Configuration
use d_engine::client::{ClientBuilder, ClientConfig};
use std::time::Duration;

let custom_config = ClientConfig {
    connect_timeout: Duration::from_secs(2),
    request_timeout: Duration::from_secs(5),
    ..ClientConfig::default()
};

let builder = ClientBuilder::new(vec!["http://node1:9081".into()])
    .set_config(custom_config);
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pub async fn build(self) -> Result<Client, ClientApiError>

Build the client with current configuration

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