pub struct ZoneRoleChangedEventRequest {
pub current_role: ZoneRole,
pub new_role: ZoneRole,
}
Fields§
§current_role: ZoneRole
§new_role: ZoneRole
Trait Implementations§
Source§impl JsonCodec<ZoneRoleChangedEventRequest> for ZoneRoleChangedEventRequest
impl JsonCodec<ZoneRoleChangedEventRequest> for ZoneRoleChangedEventRequest
fn encode_json(&self) -> Map<String, Value>
fn decode_json(obj: &Map<String, Value>) -> BuckyResult<Self>
fn encode_string(&self) -> String
fn decode_string(value: &str) -> Result<T, BuckyError>
fn decode_value(value: &Value) -> Result<T, BuckyError>
fn encode_value(&self) -> Value
Auto Trait Implementations§
impl Freeze for ZoneRoleChangedEventRequest
impl RefUnwindSafe for ZoneRoleChangedEventRequest
impl Send for ZoneRoleChangedEventRequest
impl Sync for ZoneRoleChangedEventRequest
impl Unpin for ZoneRoleChangedEventRequest
impl UnwindSafe for ZoneRoleChangedEventRequest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more