pub trait GlobalStateAccessorOutputProcessor: Sync + Send + 'static {
    // Required methods
    fn get_object_by_path<'life0, 'async_trait>(
        &'life0 self,
        req: RootStateAccessorGetObjectByPathOutputRequest
    ) -> Pin<Box<dyn Future<Output = BuckyResult<RootStateAccessorGetObjectByPathOutputResponse>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn list<'life0, 'async_trait>(
        &'life0 self,
        req: RootStateAccessorListOutputRequest
    ) -> Pin<Box<dyn Future<Output = BuckyResult<RootStateAccessorListOutputResponse>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
}

Required Methods§

source

fn get_object_by_path<'life0, 'async_trait>( &'life0 self, req: RootStateAccessorGetObjectByPathOutputRequest ) -> Pin<Box<dyn Future<Output = BuckyResult<RootStateAccessorGetObjectByPathOutputResponse>> + Send + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait,

source

fn list<'life0, 'async_trait>( &'life0 self, req: RootStateAccessorListOutputRequest ) -> Pin<Box<dyn Future<Output = BuckyResult<RootStateAccessorListOutputResponse>> + Send + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait,

Implementors§