pub trait GlobalStateAccessorOutputProcessor: Sync + Send + 'static {
    fn get_object_by_path<'life0, 'async_trait>(
        &'life0 self,
        req: RootStateAccessorGetObjectByPathOutputRequest
    ) -> Pin<Box<dyn Future<Output = BuckyResult<RootStateAccessorGetObjectByPathOutputResponse>> + Send + 'async_trait>>
    where
        Self: 'async_trait,
        'life0: 'async_trait
; fn list<'life0, 'async_trait>(
        &'life0 self,
        req: RootStateAccessorListOutputRequest
    ) -> Pin<Box<dyn Future<Output = BuckyResult<RootStateAccessorListOutputResponse>> + Send + 'async_trait>>
    where
        Self: 'async_trait,
        'life0: 'async_trait
; }

Required Methods§

source

fn get_object_by_path<'life0, 'async_trait>(
    &'life0 self,
    req: RootStateAccessorGetObjectByPathOutputRequest
) -> Pin<Box<dyn Future<Output = BuckyResult<RootStateAccessorGetObjectByPathOutputResponse>> + Send + 'async_trait>>where
    Self: 'async_trait,
    'life0: 'async_trait,

source

fn list<'life0, 'async_trait>(
    &'life0 self,
    req: RootStateAccessorListOutputRequest
) -> Pin<Box<dyn Future<Output = BuckyResult<RootStateAccessorListOutputResponse>> + Send + 'async_trait>>where
    Self: 'async_trait,
    'life0: 'async_trait,

Implementors§