AudioDeviceManager

Struct AudioDeviceManager 

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pub struct AudioDeviceManager { /* private fields */ }
Expand description

Manages the state of an audio device.

Implementations§

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impl AudioDeviceManager

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pub fn new(juce: &JUCE) -> Self

Create a new AudioDeviceManager.

Examples found in repository?
examples/audio_callback.rs (line 81)
79fn main() -> Result<()> {
80    let juce = JUCE::initialise();
81    let mut device_manager = AudioDeviceManager::new(&juce);
82    device_manager.initialise(0, 2)?;
83
84    let handle = device_manager.add_audio_callback(AudioCallback::default());
85
86    sleep(Duration::from_secs(2));
87
88    device_manager.remove_audio_callback(handle);
89
90    Ok(())
91}
More examples
Hide additional examples
examples/devices.rs (line 8)
6fn main() -> Result<()> {
7    let juce = JUCE::initialise();
8    let mut audio_device_manager = AudioDeviceManager::new(&juce);
9    audio_device_manager.initialise(2, 2)?;
10
11    let device_type = audio_device_manager.current_device_type().unwrap();
12
13    println!("Inputs:");
14    for input in device_type.input_devices() {
15        println!("  {}", input);
16    }
17
18    println!("Outputs:");
19    for output in device_type.output_devices() {
20        println!("  {}", output);
21    }
22
23    Ok(())
24}
examples/test_tone.rs (line 11)
9fn main() -> Result<()> {
10    let juce = JUCE::initialise();
11    let mut audio_device_manager = AudioDeviceManager::new(&juce);
12    audio_device_manager.initialise(0, 2)?;
13
14    {
15        let mut device = audio_device_manager.current_device().unwrap();
16
17        println!("Name: {}", device.name());
18        println!("Type: {}", device.type_name());
19        println!("Sample rate: {}", device.sample_rate());
20        println!("Buffer size: {}", device.buffer_size());
21        println!(
22            "Available sample rates: {:?}",
23            device.available_sample_rates()
24        );
25        println!(
26            "Available buffer sizes: {:?}",
27            device.available_buffer_sizes()
28        );
29    }
30
31    audio_device_manager.play_test_sound();
32    sleep(Duration::from_secs(1));
33
34    Ok(())
35}
Source

pub fn initialise( &mut self, input_channels: usize, output_channels: usize, ) -> Result<()>

Resets to a default device setup.

Examples found in repository?
examples/audio_callback.rs (line 82)
79fn main() -> Result<()> {
80    let juce = JUCE::initialise();
81    let mut device_manager = AudioDeviceManager::new(&juce);
82    device_manager.initialise(0, 2)?;
83
84    let handle = device_manager.add_audio_callback(AudioCallback::default());
85
86    sleep(Duration::from_secs(2));
87
88    device_manager.remove_audio_callback(handle);
89
90    Ok(())
91}
More examples
Hide additional examples
examples/devices.rs (line 9)
6fn main() -> Result<()> {
7    let juce = JUCE::initialise();
8    let mut audio_device_manager = AudioDeviceManager::new(&juce);
9    audio_device_manager.initialise(2, 2)?;
10
11    let device_type = audio_device_manager.current_device_type().unwrap();
12
13    println!("Inputs:");
14    for input in device_type.input_devices() {
15        println!("  {}", input);
16    }
17
18    println!("Outputs:");
19    for output in device_type.output_devices() {
20        println!("  {}", output);
21    }
22
23    Ok(())
24}
examples/test_tone.rs (line 12)
9fn main() -> Result<()> {
10    let juce = JUCE::initialise();
11    let mut audio_device_manager = AudioDeviceManager::new(&juce);
12    audio_device_manager.initialise(0, 2)?;
13
14    {
15        let mut device = audio_device_manager.current_device().unwrap();
16
17        println!("Name: {}", device.name());
18        println!("Type: {}", device.type_name());
19        println!("Sample rate: {}", device.sample_rate());
20        println!("Buffer size: {}", device.buffer_size());
21        println!(
22            "Available sample rates: {:?}",
23            device.available_sample_rates()
24        );
25        println!(
26            "Available buffer sizes: {:?}",
27            device.available_buffer_sizes()
28        );
29    }
30
31    audio_device_manager.play_test_sound();
32    sleep(Duration::from_secs(1));
33
34    Ok(())
35}
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pub fn audio_device_setup(&self) -> AudioDeviceSetup

Get the current device setup.

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pub fn set_audio_device_setup(&mut self, setup: &AudioDeviceSetup)

Changes the current device or its settings.

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pub fn play_test_sound(&mut self)

Play a test sound.

Examples found in repository?
examples/test_tone.rs (line 31)
9fn main() -> Result<()> {
10    let juce = JUCE::initialise();
11    let mut audio_device_manager = AudioDeviceManager::new(&juce);
12    audio_device_manager.initialise(0, 2)?;
13
14    {
15        let mut device = audio_device_manager.current_device().unwrap();
16
17        println!("Name: {}", device.name());
18        println!("Type: {}", device.type_name());
19        println!("Sample rate: {}", device.sample_rate());
20        println!("Buffer size: {}", device.buffer_size());
21        println!(
22            "Available sample rates: {:?}",
23            device.available_sample_rates()
24        );
25        println!(
26            "Available buffer sizes: {:?}",
27            device.available_buffer_sizes()
28        );
29    }
30
31    audio_device_manager.play_test_sound();
32    sleep(Duration::from_secs(1));
33
34    Ok(())
35}
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pub fn device_types(&mut self) -> Vec<impl AudioIODeviceType + '_>

Get the available device types.

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pub fn current_device_type(&self) -> Option<impl AudioIODeviceType + '_>

Get the current device type.

Examples found in repository?
examples/devices.rs (line 11)
6fn main() -> Result<()> {
7    let juce = JUCE::initialise();
8    let mut audio_device_manager = AudioDeviceManager::new(&juce);
9    audio_device_manager.initialise(2, 2)?;
10
11    let device_type = audio_device_manager.current_device_type().unwrap();
12
13    println!("Inputs:");
14    for input in device_type.input_devices() {
15        println!("  {}", input);
16    }
17
18    println!("Outputs:");
19    for output in device_type.output_devices() {
20        println!("  {}", output);
21    }
22
23    Ok(())
24}
Source

pub fn current_device(&self) -> Option<impl AudioIODevice + '_>

Get the current AudioIODevice.

Examples found in repository?
examples/test_tone.rs (line 15)
9fn main() -> Result<()> {
10    let juce = JUCE::initialise();
11    let mut audio_device_manager = AudioDeviceManager::new(&juce);
12    audio_device_manager.initialise(0, 2)?;
13
14    {
15        let mut device = audio_device_manager.current_device().unwrap();
16
17        println!("Name: {}", device.name());
18        println!("Type: {}", device.type_name());
19        println!("Sample rate: {}", device.sample_rate());
20        println!("Buffer size: {}", device.buffer_size());
21        println!(
22            "Available sample rates: {:?}",
23            device.available_sample_rates()
24        );
25        println!(
26            "Available buffer sizes: {:?}",
27            device.available_buffer_sizes()
28        );
29    }
30
31    audio_device_manager.play_test_sound();
32    sleep(Duration::from_secs(1));
33
34    Ok(())
35}
Source

pub fn add_audio_callback( &mut self, callback: impl AudioIODeviceCallback + 'static, ) -> AudioCallbackHandle

Registers an audio callback.

Examples found in repository?
examples/audio_callback.rs (line 84)
79fn main() -> Result<()> {
80    let juce = JUCE::initialise();
81    let mut device_manager = AudioDeviceManager::new(&juce);
82    device_manager.initialise(0, 2)?;
83
84    let handle = device_manager.add_audio_callback(AudioCallback::default());
85
86    sleep(Duration::from_secs(2));
87
88    device_manager.remove_audio_callback(handle);
89
90    Ok(())
91}
Source

pub fn remove_audio_callback(&mut self, handle: AudioCallbackHandle)

Removes an audio callback.

Examples found in repository?
examples/audio_callback.rs (line 88)
79fn main() -> Result<()> {
80    let juce = JUCE::initialise();
81    let mut device_manager = AudioDeviceManager::new(&juce);
82    device_manager.initialise(0, 2)?;
83
84    let handle = device_manager.add_audio_callback(AudioCallback::default());
85
86    sleep(Duration::from_secs(2));
87
88    device_manager.remove_audio_callback(handle);
89
90    Ok(())
91}
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pub fn add_audio_device_type( &mut self, device_type: impl AudioIODeviceType + 'static, )

Registers an audio device type.

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pub fn set_current_audio_device_type(&mut self, device_type: &str)

Set the current audio device type to use.

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