pub struct WindowManager {
pub windows: HashMap<WindowId, WindowData>,
pub window_stack: Vec<WindowId>,
pub winit_to_core: HashMap<WindowId, WindowId>,
pub core_to_winit: HashMap<WindowId, WindowId>,
pub next_core_id: u64,
}Expand description
Dynamic manager for all active native windows and their rendering contexts.
Fields§
§windows: HashMap<WindowId, WindowData>§window_stack: Vec<WindowId>§winit_to_core: HashMap<WindowId, WindowId>§core_to_winit: HashMap<WindowId, WindowId>§next_core_id: u64Implementations§
Source§impl WindowManager
impl WindowManager
pub fn new() -> Self
pub fn create_window( &mut self, event_loop: &ActiveEventLoop, gpu: &Option<Arc<Mutex<GpuRenderer>>>, proxy: EventLoopProxy<AppEvent>, config: WindowConfig, is_main: bool, view: &impl View, ) -> WindowHandle
pub fn close_window(&mut self, winit_id: WindowId)
pub fn bring_to_front(&mut self, winit_id: WindowId)
pub fn window(&self, winit_id: WindowId) -> Option<&WindowData>
pub fn window_mut(&mut self, winit_id: WindowId) -> Option<&mut WindowData>
pub fn window_order(&self) -> &[WindowId]
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for WindowManager
impl !UnwindSafe for WindowManager
impl Freeze for WindowManager
impl Send for WindowManager
impl Sync for WindowManager
impl Unpin for WindowManager
impl UnsafeUnpin for WindowManager
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