pub struct TaaNode {
pub current_color: ResourceId,
pub history_color: ResourceId,
pub motion_vectors: ResourceId,
pub output_color: ResourceId,
pub inputs: [ResourceId; 3],
}Expand description
TAA Pass Node.
Fields§
§current_color: ResourceIdThe current frame’s unresolved color input texture.
history_color: ResourceIdThe historical resolved color buffer from the previous frame.
motion_vectors: ResourceIdVelocity motion vectors buffer from the G-buffer pass.
output_color: ResourceIdThe final anti-aliased output texture destination.
inputs: [ResourceId; 3]Cached inputs slice container.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TaaNode
impl RefUnwindSafe for TaaNode
impl Send for TaaNode
impl Sync for TaaNode
impl Unpin for TaaNode
impl UnsafeUnpin for TaaNode
impl UnwindSafe for TaaNode
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