pub struct PreWorldPanelNode {
pub panel_textures: Vec<ResourceId>,
pub panel_ids: Vec<u64>,
pub inputs: Vec<ResourceId>,
pub outputs: Vec<ResourceId>,
}Expand description
PreWorldPanelNode renders each WorldSpacePanel’s VDOM subtree to its offscreen texture. The panel geometries are then submitted as textured quads by the Geometry pass.
Fields§
§panel_textures: Vec<ResourceId>§panel_ids: Vec<u64>§inputs: Vec<ResourceId>§outputs: Vec<ResourceId>Implementations§
Trait Implementations§
Source§impl KvasirNode for PreWorldPanelNode
impl KvasirNode for PreWorldPanelNode
Source§impl PassNode for PreWorldPanelNode
impl PassNode for PreWorldPanelNode
Auto Trait Implementations§
impl Freeze for PreWorldPanelNode
impl RefUnwindSafe for PreWorldPanelNode
impl Send for PreWorldPanelNode
impl Sync for PreWorldPanelNode
impl Unpin for PreWorldPanelNode
impl UnsafeUnpin for PreWorldPanelNode
impl UnwindSafe for PreWorldPanelNode
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