pub struct EffectCompositeNode {
pub target_id: u64,
pub input_texture: ResourceId,
pub output_scene: ResourceId,
pub effect: String,
pub blend_mode: u32,
pub effect_args: [f32; 16],
pub inputs: Vec<ResourceId>,
pub outputs: Vec<ResourceId>,
}Fields§
§target_id: u64§input_texture: ResourceId§output_scene: ResourceId§effect: String§blend_mode: u32§effect_args: [f32; 16]§inputs: Vec<ResourceId>§outputs: Vec<ResourceId>Implementations§
Trait Implementations§
Source§impl KvasirNode for EffectCompositeNode
impl KvasirNode for EffectCompositeNode
Source§impl PassNode for EffectCompositeNode
impl PassNode for EffectCompositeNode
Auto Trait Implementations§
impl Freeze for EffectCompositeNode
impl RefUnwindSafe for EffectCompositeNode
impl Send for EffectCompositeNode
impl Sync for EffectCompositeNode
impl Unpin for EffectCompositeNode
impl UnsafeUnpin for EffectCompositeNode
impl UnwindSafe for EffectCompositeNode
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