pub struct CompositeNode {
pub inputs: Vec<ResourceId>,
pub outputs: Vec<ResourceId>,
pub has_bloom: bool,
pub clear_target: bool,
}Fields§
§inputs: Vec<ResourceId>§outputs: Vec<ResourceId>§has_bloom: bool§clear_target: boolIf true, clear the target before rendering (first pass to touch the swapchain). If false, load existing content (e.g., accessibility pass already wrote to it).
Implementations§
Trait Implementations§
Source§impl KvasirNode for CompositeNode
impl KvasirNode for CompositeNode
Source§impl PassNode for CompositeNode
impl PassNode for CompositeNode
Auto Trait Implementations§
impl Freeze for CompositeNode
impl RefUnwindSafe for CompositeNode
impl Send for CompositeNode
impl Sync for CompositeNode
impl Unpin for CompositeNode
impl UnsafeUnpin for CompositeNode
impl UnwindSafe for CompositeNode
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