pub enum EffectLod {
Full,
Reduced,
Minimal,
}Expand description
Effect LOD (Level of Detail) based on active effect count. When many effects are stacked, reduces quality to maintain frame rate.
Variants§
Full
All effects at full quality.
Reduced
Reduce blur mip levels, disable volumetric.
Minimal
Only essential passes (geometry, UI, composite).
Implementations§
Source§impl EffectLod
impl EffectLod
Sourcepub fn from_active_count(count: usize) -> Self
pub fn from_active_count(count: usize) -> Self
Determine LOD from the number of active effects.
Sourcepub fn blur_mip_levels(&self) -> u32
pub fn blur_mip_levels(&self) -> u32
Number of blur mip levels at this LOD.
Sourcepub fn enable_volumetric(&self) -> bool
pub fn enable_volumetric(&self) -> bool
Whether volumetric effects should be enabled at this LOD.
Sourcepub fn enable_bloom(&self) -> bool
pub fn enable_bloom(&self) -> bool
Whether bloom should be enabled at this LOD.
Trait Implementations§
impl Copy for EffectLod
impl Eq for EffectLod
impl StructuralPartialEq for EffectLod
Auto Trait Implementations§
impl Freeze for EffectLod
impl RefUnwindSafe for EffectLod
impl Send for EffectLod
impl Sync for EffectLod
impl Unpin for EffectLod
impl UnsafeUnpin for EffectLod
impl UnwindSafe for EffectLod
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