pub struct OffscreenBudget {
pub max_targets: usize,
pub max_total_pixels: u64,
pub current_pixels: u64,
pub current_targets: usize,
}Expand description
Budget for offscreen render targets. Prevents OOM on mobile GPUs by enforcing a maximum number of concurrent offscreen targets and a maximum total pixel count.
Fields§
§max_targets: usizeMaximum number of concurrent offscreen targets.
max_total_pixels: u64Maximum total pixel count across all offscreen targets.
current_pixels: u64Current total pixel count.
current_targets: usizeCurrent number of allocated targets.
Implementations§
Source§impl OffscreenBudget
impl OffscreenBudget
Sourcepub fn can_allocate(&self, width: u32, height: u32) -> bool
pub fn can_allocate(&self, width: u32, height: u32) -> bool
Check if a new target of the given size can be allocated.
Sourcepub fn is_exhausted(&self) -> bool
pub fn is_exhausted(&self) -> bool
Returns true if the budget is exhausted.
Trait Implementations§
Source§impl Clone for OffscreenBudget
impl Clone for OffscreenBudget
Source§fn clone(&self) -> OffscreenBudget
fn clone(&self) -> OffscreenBudget
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for OffscreenBudget
impl Debug for OffscreenBudget
Auto Trait Implementations§
impl Freeze for OffscreenBudget
impl RefUnwindSafe for OffscreenBudget
impl Send for OffscreenBudget
impl Sync for OffscreenBudget
impl Unpin for OffscreenBudget
impl UnsafeUnpin for OffscreenBudget
impl UnwindSafe for OffscreenBudget
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