pub struct GpuMesh3d {
pub vertex_buffer: Buffer,
pub index_buffer: Buffer,
pub index_count: u32,
pub transform: Mat4,
pub view_depth: f32,
pub instance_index: u32,
}Expand description
GPU resources for a single 3D mesh instance ready for rendering.
Fields§
§vertex_buffer: BufferVertex buffer (position, normal, UV, etc.).
index_buffer: BufferIndex buffer.
index_count: u32Number of indices to draw.
transform: Mat4Per-instance model matrix.
view_depth: f32View depth for transparent sorting (world-space distance from camera). Used by TransparentNode for back-to-front rendering.
instance_index: u32Index of this instance in the 3D instance buffer.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for GpuMesh3d
impl !UnwindSafe for GpuMesh3d
impl Freeze for GpuMesh3d
impl Send for GpuMesh3d
impl Sync for GpuMesh3d
impl Unpin for GpuMesh3d
impl UnsafeUnpin for GpuMesh3d
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