Docs.rs
cvkg-render-gpu-0.3.2
cvkg-render-gpu 0.3.2
Docs.rs crate page
MPL-2.0
05 July 2026
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crates.io
Source
Owners
sydonayrex
Dependencies
accesskit ^0.24
normal
accesskit_winit ^0.33
normal
bytemuck ^1.25
normal
cvkg-compositor ^0.3.2
normal
cvkg-core ^0.3.2
normal
cvkg-materials ^0.3.2
normal
cvkg-runic-text ^0.3.2
normal
cvkg-svg-filters ^0.3.2
normal
cvkg-svg-serialize ^0.3.2
normal
cvkg-vdom >=0.3.1
normal
futures ^0.3
normal
glam ^0.33
normal
image ^0.25
normal
log ^0.4
normal
lru ^0.18
normal
lyon ^1.0
normal
naga ^29
normal
rayon ^1.12
normal
roxmltree ^0.21
normal
serde ^1.0
normal
serde_json ^1.0
normal
swash ^0.2
normal
thiserror ^2.0
normal
tracing ^0.1
normal
usvg ^0.47
normal
wgpu ^29
normal
winit ^0.30
normal
criterion ^0.5
dev
cvkg-anim >=0.3.1
dev
cvkg-vdom >=0.3.1
dev
env_logger ^0.11.10
dev
pollster ^0.4.0
dev
naga ^29
build
accesskit_unix ^0.22
normal
optional
console_error_panic_hook ^0.1.7
normal
wasm-bindgen ^0.2.89
normal
wasm-bindgen-futures ^0.4.39
normal
wasm-bindgen-rayon ^1.0
normal
web-sys ^0.3.66
normal
Versions
46.79%
of the crate is documented
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Platform
x86_64-unknown-linux-gnu
Feature flags
docs.rs
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Module passes
cvkg_
render_
gpu
0.3.2
Module passes
Module Items
Modules
In crate cvkg_
render_
gpu
cvkg_render_gpu
Module
passes
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Source
Modules
§
accessibility
backdrop_
region
Per-element isolated backdrop blur pass. Copies a scissored region from the scene texture into a blur target the glass pass can sample, then runs a Kawase downsample chain on the copied region.
bloom
composite
effects
geometry
glass
opaque3d
Opaque 3D render pass Kvasir node — renders 3D meshes with PBR shading and reads the shadow map from the Shadow pass.
pre_
world_
panel
pyramid
shadow
Shadow pass types and KvasirNode — renders depth-only shadow map from light’s perspective using 3D mesh data.
svg_
filter
P1-35: SVG Filter Render Graph Integration
tonemap
transparent
Transparent pass KvasirNode — renders transparent 3D meshes with proper back-to-front sorting using view_depth.
ui
volumetric