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cvkg_render_gpu/passes/
mod.rs

1pub mod accessibility;
2pub mod backdrop_region;
3pub mod bloom;
4pub mod composite;
5pub mod effects;
6pub mod geometry;
7pub mod glass;
8pub mod opaque3d;
9pub mod pre_world_panel;
10pub mod pyramid;
11pub mod shadow;
12pub mod svg_filter;
13pub mod tonemap;
14pub mod ui;
15pub mod volumetric;
16// BackdropRegionNode is defined and wired into the build_render_graph for per-element blur.
17pub mod transparent;