#[repr(C)]pub struct ParticleUniforms {
pub dt: f32,
pub _pad: [f32; 7],
}Expand description
Per-frame uniforms for the particle compute shader. Host layout matches WGSL ParticleUniforms: dt plus padding to 32 bytes.
Fields§
§dt: f32§_pad: [f32; 7]Trait Implementations§
Source§impl Clone for ParticleUniforms
impl Clone for ParticleUniforms
Source§fn clone(&self) -> ParticleUniforms
fn clone(&self) -> ParticleUniforms
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ParticleUniforms
Source§impl Debug for ParticleUniforms
impl Debug for ParticleUniforms
Source§impl Default for ParticleUniforms
impl Default for ParticleUniforms
Source§fn default() -> ParticleUniforms
fn default() -> ParticleUniforms
Returns the “default value” for a type. Read more
impl Pod for ParticleUniforms
Auto Trait Implementations§
impl Freeze for ParticleUniforms
impl RefUnwindSafe for ParticleUniforms
impl Send for ParticleUniforms
impl Sync for ParticleUniforms
impl Unpin for ParticleUniforms
impl UnsafeUnpin for ParticleUniforms
impl UnwindSafe for ParticleUniforms
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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type Bits = T
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