#[repr(C)]pub struct GlassInstanceUniforms {
pub tint_override: [f32; 4],
pub ior_override: f32,
pub blur_multiplier: f32,
pub frost_override: f32,
pub scissor_px: [f32; 4],
pub portal_index: f32,
pub _pad: f32,
}Expand description
Per-draw-call glass instance parameters. Passed as push constants (fast path, no buffer allocation) or via a dedicated bind group for per-element blur sampling.
Fields§
§tint_override: [f32; 4]Local tint override: [r, g, b, weight]. weight=0 = use theme tint only, weight=1 = use local tint only.
ior_override: f32Per-instance IOR override. 0.0 = use theme default (1.45).
blur_multiplier: f32Blur strength multiplier. 1.0 = normal, 2.0 = double blur.
frost_override: f32Frost intensity override. 0.0 = theme default.
scissor_px: [f32; 4]Scissor rect in physical pixels: [x, y, width, height]. Used for per-element backdrop blur sampling.
portal_index: f32Portal index: which per-element blur texture to sample. 0 = main scene blur (default), 1+ = portal region blur.
_pad: f32Trait Implementations§
Source§impl Clone for GlassInstanceUniforms
impl Clone for GlassInstanceUniforms
Source§fn clone(&self) -> GlassInstanceUniforms
fn clone(&self) -> GlassInstanceUniforms
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GlassInstanceUniforms
Source§impl Default for GlassInstanceUniforms
impl Default for GlassInstanceUniforms
impl Pod for GlassInstanceUniforms
Auto Trait Implementations§
impl Freeze for GlassInstanceUniforms
impl RefUnwindSafe for GlassInstanceUniforms
impl Send for GlassInstanceUniforms
impl Sync for GlassInstanceUniforms
impl Unpin for GlassInstanceUniforms
impl UnsafeUnpin for GlassInstanceUniforms
impl UnwindSafe for GlassInstanceUniforms
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