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Module types

Module types 

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Core data types, internal structs, and rendering contexts.

Structs§

EffectUniforms
GlassInstanceUniforms
Per-draw-call glass instance parameters. Passed as push constants (fast path, no buffer allocation) or via a dedicated bind group for per-element blur sampling.
HeadlessContext
HeadlessContext — A rendering target for surface-less execution.
OffscreenEffectConfig
SvgAnimation
SvgModel
SvgModel — A collection of tessellated triangles representing a vector icon. Paths are stored as independent sub-models, each with its own vertex range and local transform, enabling per-path manipulation (e.g. in an SVG editor).
SvgPath
A single path within an SVG model, with its own vertex range and local transform. Multiple paths can share the same underlying vertex buffer but are drawn independently with different transforms.
SvgTransform
A 2D affine transform for SVG path positioning.