Expand description
Core data types, internal structs, and rendering contexts.
Structs§
- Effect
Uniforms - Glass
Instance Uniforms - Per-draw-call glass instance parameters. Passed as push constants (fast path, no buffer allocation) or via a dedicated bind group for per-element blur sampling.
- Headless
Context - HeadlessContext — A rendering target for surface-less execution.
- Offscreen
Effect Config - SvgAnimation
- SvgModel
- SvgModel — A collection of tessellated triangles representing a vector icon. Paths are stored as independent sub-models, each with its own vertex range and local transform, enabling per-path manipulation (e.g. in an SVG editor).
- SvgPath
- A single path within an SVG model, with its own vertex range and local transform. Multiple paths can share the same underlying vertex buffer but are drawn independently with different transforms.
- SvgTransform
- A 2D affine transform for SVG path positioning.