pub struct SurtrRenderer { /* private fields */ }Expand description
SurtrRenderer implements the high-performance GPU backend.
Implementations§
Source§impl SurtrRenderer
impl SurtrRenderer
pub fn resize(&mut self, width: u32, height: u32)
Sourcepub fn begin_frame(&mut self) -> CommandEncoder
pub fn begin_frame(&mut self) -> CommandEncoder
begin_frame — Strike the flaming sword to begin a new GPU frame.
Sourcepub fn reset_time(&mut self)
pub fn reset_time(&mut self)
Reset the internal clock (for interactive effects)
Sourcepub fn end_frame(&mut self, encoder: CommandEncoder)
pub fn end_frame(&mut self, encoder: CommandEncoder)
end_frame — Quench the blade by submitting the full Muspelheim multi-pass effect.
Trait Implementations§
Source§impl Drop for SurtrRenderer
impl Drop for SurtrRenderer
Source§impl FrameRenderer<CommandEncoder> for SurtrRenderer
impl FrameRenderer<CommandEncoder> for SurtrRenderer
fn begin_frame(&mut self) -> CommandEncoder
fn end_frame(&mut self, encoder: CommandEncoder)
Source§impl Renderer for SurtrRenderer
impl Renderer for SurtrRenderer
fn fill_rect(&mut self, rect: Rect, color: [f32; 4])
fn fill_rounded_rect(&mut self, rect: Rect, radius: f32, color: [f32; 4])
Source§fn fill_ellipse(&mut self, rect: Rect, color: [f32; 4])
fn fill_ellipse(&mut self, rect: Rect, color: [f32; 4])
Fill an ellipse/circle that fits inside
rect.Source§fn bifrost(&mut self, rect: Rect, blur: f32, _saturation: f32, opacity: f32)
fn bifrost(&mut self, rect: Rect, blur: f32, _saturation: f32, opacity: f32)
Apply a Bifrost (Frosted Glass) effect to the specified rect.
fn stroke_rect(&mut self, rect: Rect, color: [f32; 4], stroke_width: f32)
fn stroke_rounded_rect( &mut self, rect: Rect, radius: f32, color: [f32; 4], stroke_width: f32, )
Source§fn stroke_ellipse(&mut self, _rect: Rect, _color: [f32; 4], _stroke_width: f32)
fn stroke_ellipse(&mut self, _rect: Rect, _color: [f32; 4], _stroke_width: f32)
Stroke an ellipse/circle that fits inside
rect.Source§fn draw_linear_gradient(
&mut self,
rect: Rect,
start_color: [f32; 4],
end_color: [f32; 4],
angle: f32,
)
fn draw_linear_gradient( &mut self, rect: Rect, start_color: [f32; 4], end_color: [f32; 4], angle: f32, )
Draw a linear gradient between two colors at the specified angle.
Source§fn draw_radial_gradient(
&mut self,
rect: Rect,
inner_color: [f32; 4],
outer_color: [f32; 4],
)
fn draw_radial_gradient( &mut self, rect: Rect, inner_color: [f32; 4], outer_color: [f32; 4], )
Draw a radial gradient between two colors.
Source§fn draw_drop_shadow(
&mut self,
rect: Rect,
radius: f32,
color: [f32; 4],
blur: f32,
spread: f32,
)
fn draw_drop_shadow( &mut self, rect: Rect, radius: f32, color: [f32; 4], blur: f32, spread: f32, )
Draw a high-fidelity drop shadow for a rounded rectangle.
Source§fn stroke_dashed_rounded_rect(
&mut self,
rect: Rect,
radius: f32,
color: [f32; 4],
width: f32,
dash: f32,
gap: f32,
)
fn stroke_dashed_rounded_rect( &mut self, rect: Rect, radius: f32, color: [f32; 4], width: f32, dash: f32, gap: f32, )
Draw a dashed border for a rounded rectangle.
Source§fn draw_9slice(
&mut self,
image_name: &str,
rect: Rect,
left: f32,
top: f32,
right: f32,
bottom: f32,
)
fn draw_9slice( &mut self, image_name: &str, rect: Rect, left: f32, top: f32, right: f32, bottom: f32, )
Draw a 9-slice / patch scaled image.
Source§fn draw_line(
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
color: [f32; 4],
stroke_width: f32,
)
fn draw_line( &mut self, x1: f32, y1: f32, x2: f32, y2: f32, color: [f32; 4], stroke_width: f32, )
Draw a straight line from (x1,y1) to (x2,y2).
fn draw_text(&mut self, text: &str, x: f32, y: f32, size: f32, color: [f32; 4])
Source§fn measure_text(&mut self, text: &str, size: f32) -> (f32, f32)
fn measure_text(&mut self, text: &str, size: f32) -> (f32, f32)
Measure the width and height of the specified text.
Source§fn draw_texture(&mut self, texture_id: u32, rect: Rect)
fn draw_texture(&mut self, texture_id: u32, rect: Rect)
Draw a texture (GPU-side) at the specified rect.
Source§fn draw_image(&mut self, image_name: &str, rect: Rect)
fn draw_image(&mut self, image_name: &str, rect: Rect)
Draw an image asset by name or path.
Source§fn load_image(&mut self, name: &str, data: &[u8])
fn load_image(&mut self, name: &str, data: &[u8])
Load an image asset from memory.
Source§fn push_clip_rect(&mut self, rect: Rect)
fn push_clip_rect(&mut self, rect: Rect)
Push a clip rectangle. All subsequent drawing is clipped to
rect.
Implementations that do not support clipping may ignore this call.Source§fn pop_clip_rect(&mut self)
fn pop_clip_rect(&mut self)
Pop the most recently pushed clip rectangle.
Source§fn push_opacity(&mut self, opacity: f32)
fn push_opacity(&mut self, opacity: f32)
Set a global opacity multiplier applied to all subsequent draw calls
until
pop_opacity is called. opacity is in [0.0, 1.0].Source§fn pop_opacity(&mut self)
fn pop_opacity(&mut self)
Restore the previous opacity level.
fn set_theme(&mut self, theme: ColorTheme)
fn set_rage(&mut self, rage: f32)
fn trigger_shatter_event(&mut self, origin: [f32; 2], force: f32)
Source§fn push_mjolnir_slice(&mut self, angle: f32, offset: f32)
fn push_mjolnir_slice(&mut self, angle: f32, offset: f32)
Push a Mjolnir Slice (geometric clipping).
Source§fn pop_mjolnir_slice(&mut self)
fn pop_mjolnir_slice(&mut self)
Pop the Mjolnir Slice.
Source§fn mjolnir_shatter(
&mut self,
rect: Rect,
pieces: u32,
force: f32,
color: [f32; 4],
)
fn mjolnir_shatter( &mut self, rect: Rect, pieces: u32, force: f32, color: [f32; 4], )
Apply a Mjolnir Shatter effect (fragmentation) to the specified rect.
fn mjolnir_fluid_shatter( &mut self, rect: Rect, pieces: u32, force: f32, color: [f32; 4], )
Source§fn draw_mjolnir_bolt(&mut self, from: [f32; 2], to: [f32; 2], color: [f32; 4])
fn draw_mjolnir_bolt(&mut self, from: [f32; 2], to: [f32; 2], color: [f32; 4])
Draw a Mjolnir Bolt (lightning strike) between two points.
Source§fn upload_data_texture(
&mut self,
id: &str,
data: &[f32],
width: u32,
height: u32,
)
fn upload_data_texture( &mut self, id: &str, data: &[f32], width: u32, height: u32, )
Upload raw float data as a GPU texture for heatmap rendering.
Source§fn draw_heatmap(&mut self, texture_id: &str, rect: Rect, _palette: &str)
fn draw_heatmap(&mut self, texture_id: &str, rect: Rect, _palette: &str)
Draw a heatmap using a previously uploaded data texture.
Register a shared element for Bifrost Bridge transitions.
fn set_aria_role(&mut self, _role: &str)
fn set_aria_label(&mut self, _label: &str)
Source§fn push_vnode(&mut self, _rect: Rect, _name: &'static str)
fn push_vnode(&mut self, _rect: Rect, _name: &'static str)
Push a Virtual DOM node onto the stack for hierarchy tracking.
Auto Trait Implementations§
impl !Freeze for SurtrRenderer
impl !RefUnwindSafe for SurtrRenderer
impl Send for SurtrRenderer
impl Sync for SurtrRenderer
impl Unpin for SurtrRenderer
impl UnsafeUnpin for SurtrRenderer
impl !UnwindSafe for SurtrRenderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more