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SurtrRenderer

Struct SurtrRenderer 

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pub struct SurtrRenderer { /* private fields */ }
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SurtrRenderer implements the high-performance GPU backend.

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impl SurtrRenderer

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pub async fn forge(window: Arc<Window>) -> Self

Forge a new SurtrRenderer from a winit window.

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pub fn begin_frame(&mut self) -> CommandEncoder

begin_frame — Strike the flaming sword to begin a new GPU frame.

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pub fn end_frame(&mut self, encoder: CommandEncoder)

end_frame — Quench the blade by submitting the full Muspelheim multi-pass effect.

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impl SurtrRenderer

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pub fn fill_rect_with_mode(&mut self, rect: Rect, color: [f32; 4], mode: u32)

Converts a Rect in logical pixels into NDC and appends a quad. mode controls the fragment shader path: 0 = solid fill, 1 = glow/bloom.

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impl FrameRenderer<CommandEncoder> for SurtrRenderer

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fn begin_frame(&mut self) -> CommandEncoder

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fn end_frame(&mut self, encoder: CommandEncoder)

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impl Renderer for SurtrRenderer

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fn fill_rect(&mut self, rect: Rect, color: [f32; 4])

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fn fill_rounded_rect(&mut self, rect: Rect, _radius: f32, color: [f32; 4])

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fn fill_ellipse(&mut self, rect: Rect, color: [f32; 4])

Fill an ellipse/circle that fits inside rect.
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fn stroke_rect(&mut self, rect: Rect, color: [f32; 4], stroke_width: f32)

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fn stroke_rounded_rect( &mut self, rect: Rect, _radius: f32, color: [f32; 4], stroke_width: f32, )

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fn stroke_ellipse(&mut self, rect: Rect, color: [f32; 4], stroke_width: f32)

Stroke an ellipse/circle that fits inside rect.
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fn draw_line( &mut self, x1: f32, y1: f32, x2: f32, y2: f32, color: [f32; 4], stroke_width: f32, )

Draw a straight line from (x1,y1) to (x2,y2).
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fn draw_text(&mut self, _text: &str, x: f32, y: f32, size: f32, color: [f32; 4])

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fn draw_texture(&mut self, _texture_id: u32, rect: Rect)

Draw a texture (GPU-side) at the specified rect.
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fn draw_image(&mut self, _image_name: &str, rect: Rect)

Draw an image asset by name or path.
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fn push_clip_rect(&mut self, rect: Rect)

Push a clip rectangle. All subsequent drawing is clipped to rect. Implementations that do not support clipping may ignore this call.
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fn pop_clip_rect(&mut self)

Pop the most recently pushed clip rectangle.
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fn push_opacity(&mut self, opacity: f32)

Set a global opacity multiplier applied to all subsequent draw calls until pop_opacity is called. opacity is in [0.0, 1.0].
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fn pop_opacity(&mut self)

Restore the previous opacity level.

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