pub struct SurtrRenderer {
pub telemetry: TelemetryData,
pub frame_budget: FrameBudget,
pub last_redraw_start: Instant,
pub last_frame_start: Instant,
pub redraw_requested: bool,
/* private fields */
}Expand description
SurtrRenderer implements the high-performance GPU backend.
Fields§
§telemetry: TelemetryData§frame_budget: FrameBudgetConfiguration for render-loop frame timing and degradation strategies.
last_redraw_start: InstantInstant at the start of the last redraw, used for measuring frame timings.
last_frame_start: InstantInstant at the start of the last frame, used for frame_time_ms calculation.
redraw_requested: boolWhether a redraw has been requested for the next frame.
Implementations§
Source§impl SurtrRenderer
impl SurtrRenderer
Sourcepub async fn forge(window: Arc<Window>) -> Self
pub async fn forge(window: Arc<Window>) -> Self
forge — Initializes the Surtr GPU renderer from a winit window.
This method performs the following:
- Negotiates a wgpu surface and adapter.
- Forges the Muspelheim multi-pass pipeline layouts.
- Initializes the Berserker state buffers and texture registries.
Sourcepub fn get_telemetry(&self) -> TelemetryData
pub fn get_telemetry(&self) -> TelemetryData
Get real-time performance telemetry.
Sourcepub fn resize(
&mut self,
window_id: WindowId,
width: u32,
height: u32,
scale_factor: f32,
)
pub fn resize( &mut self, window_id: WindowId, width: u32, height: u32, scale_factor: f32, )
resize — Reconfigures a specific surface and its internal textures.
Sourcepub fn begin_frame(&mut self, window_id: WindowId) -> CommandEncoder
pub fn begin_frame(&mut self, window_id: WindowId) -> CommandEncoder
begin_frame — Strike the flaming sword to begin a new GPU frame for a specific window.
Sourcepub fn register_window(&mut self, window: Arc<Window>)
pub fn register_window(&mut self, window: Arc<Window>)
register_window — Attaches a new OS window to the shared GPU context.
Sourcepub fn reset_time(&mut self)
pub fn reset_time(&mut self)
Reset the internal clock (for interactive effects)
Sourcepub fn fill_rect_with_mode(
&mut self,
rect: Rect,
color: [f32; 4],
mode: u32,
texture_id: Option<u32>,
)
pub fn fill_rect_with_mode( &mut self, rect: Rect, color: [f32; 4], mode: u32, texture_id: Option<u32>, )
fill_rect_with_mode — Specialized rectangle drawing with mode-specific shader logic.
Sourcepub fn end_frame(&mut self, encoder: CommandEncoder)
pub fn end_frame(&mut self, encoder: CommandEncoder)
end_frame — Quench the blade by submitting the full Muspelheim multi-pass effect.
Source§impl SurtrRenderer
impl SurtrRenderer
Sourcepub fn load_svg(&mut self, name: &str, data: &[u8])
pub fn load_svg(&mut self, name: &str, data: &[u8])
load_svg — Parses an SVG file and tessellates its paths into GPU triangles.
Sourcepub fn draw_svg(
&mut self,
name: &str,
rect: Rect,
color: Option<[f32; 4]>,
mode: u32,
)
pub fn draw_svg( &mut self, name: &str, rect: Rect, color: Option<[f32; 4]>, mode: u32, )
draw_svg — Renders a pre-loaded SVG icon at the specified logical rect.
Sourcepub async fn forge_headless(_width: u32, _height: u32) -> Self
pub async fn forge_headless(_width: u32, _height: u32) -> Self
forge_headless — Initializes Surtr without a window for visual regression testing.
Trait Implementations§
Source§impl Drop for SurtrRenderer
impl Drop for SurtrRenderer
Source§impl FrameRenderer<CommandEncoder> for SurtrRenderer
impl FrameRenderer<CommandEncoder> for SurtrRenderer
fn begin_frame(&mut self) -> CommandEncoder
fn end_frame(&mut self, encoder: CommandEncoder)
Source§impl Renderer for SurtrRenderer
impl Renderer for SurtrRenderer
Source§fn fill_rect(&mut self, rect: Rect, color: [f32; 4])
fn fill_rect(&mut self, rect: Rect, color: [f32; 4])
fill_rect — Standard rectangle drawing method.
Source§fn measure_text(&mut self, text: &str, size: f32) -> (f32, f32)
fn measure_text(&mut self, text: &str, size: f32) -> (f32, f32)
measure_text — Calculates the dimensions of a text string without rendering.
Source§fn load_image(&mut self, name: &str, data: &[u8])
fn load_image(&mut self, name: &str, data: &[u8])
load_image — Proactively pushes a raw asset into the Mega-Atlas.
Source§fn push_mjolnir_slice(&mut self, angle: f32, offset: f32)
fn push_mjolnir_slice(&mut self, angle: f32, offset: f32)
push_mjolnir_slice — Pushes a geometric clipping plane onto the stack. All subsequent draw calls will be sliced by this plane until it is popped.
Source§fn pop_mjolnir_slice(&mut self)
fn pop_mjolnir_slice(&mut self)
pop_mjolnir_slice — Removes the top-most geometric clipping plane from the stack.
fn fill_rounded_rect(&mut self, rect: Rect, radius: f32, color: [f32; 4])
Source§fn fill_ellipse(&mut self, rect: Rect, color: [f32; 4])
fn fill_ellipse(&mut self, rect: Rect, color: [f32; 4])
rect.Source§fn bifrost(&mut self, rect: Rect, blur: f32, _saturation: f32, opacity: f32)
fn bifrost(&mut self, rect: Rect, blur: f32, _saturation: f32, opacity: f32)
fn stroke_rect(&mut self, rect: Rect, color: [f32; 4], stroke_width: f32)
fn stroke_rounded_rect( &mut self, rect: Rect, radius: f32, color: [f32; 4], stroke_width: f32, )
Source§fn stroke_ellipse(&mut self, _rect: Rect, _color: [f32; 4], _stroke_width: f32)
fn stroke_ellipse(&mut self, _rect: Rect, _color: [f32; 4], _stroke_width: f32)
rect.Source§fn draw_linear_gradient(
&mut self,
rect: Rect,
start_color: [f32; 4],
end_color: [f32; 4],
angle: f32,
)
fn draw_linear_gradient( &mut self, rect: Rect, start_color: [f32; 4], end_color: [f32; 4], angle: f32, )
Source§fn draw_radial_gradient(
&mut self,
rect: Rect,
inner_color: [f32; 4],
outer_color: [f32; 4],
)
fn draw_radial_gradient( &mut self, rect: Rect, inner_color: [f32; 4], outer_color: [f32; 4], )
Source§fn draw_drop_shadow(
&mut self,
rect: Rect,
radius: f32,
color: [f32; 4],
blur: f32,
spread: f32,
)
fn draw_drop_shadow( &mut self, rect: Rect, radius: f32, color: [f32; 4], blur: f32, spread: f32, )
Source§fn stroke_dashed_rounded_rect(
&mut self,
rect: Rect,
radius: f32,
color: [f32; 4],
width: f32,
dash: f32,
gap: f32,
)
fn stroke_dashed_rounded_rect( &mut self, rect: Rect, radius: f32, color: [f32; 4], width: f32, dash: f32, gap: f32, )
Source§fn draw_9slice(
&mut self,
image_name: &str,
rect: Rect,
left: f32,
top: f32,
right: f32,
bottom: f32,
)
fn draw_9slice( &mut self, image_name: &str, rect: Rect, left: f32, top: f32, right: f32, bottom: f32, )
Source§fn draw_line(
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
color: [f32; 4],
stroke_width: f32,
)
fn draw_line( &mut self, x1: f32, y1: f32, x2: f32, y2: f32, color: [f32; 4], stroke_width: f32, )
Source§fn draw_image(&mut self, image_name: &str, rect: Rect)
fn draw_image(&mut self, image_name: &str, rect: Rect)
fn draw_text(&mut self, text: &str, x: f32, y: f32, size: f32, color: [f32; 4])
Source§fn draw_texture(&mut self, texture_id: u32, rect: Rect)
fn draw_texture(&mut self, texture_id: u32, rect: Rect)
Source§fn push_clip_rect(&mut self, rect: Rect)
fn push_clip_rect(&mut self, rect: Rect)
rect.
Implementations that do not support clipping may ignore this call.Source§fn pop_clip_rect(&mut self)
fn pop_clip_rect(&mut self)
Source§fn push_opacity(&mut self, opacity: f32)
fn push_opacity(&mut self, opacity: f32)
pop_opacity is called. opacity is in [0.0, 1.0].Source§fn pop_opacity(&mut self)
fn pop_opacity(&mut self)
Source§fn push_shadow(&mut self, radius: f32, color: [f32; 4], offset: [f32; 2])
fn push_shadow(&mut self, radius: f32, color: [f32; 4], offset: [f32; 2])
Source§fn pop_shadow(&mut self)
fn pop_shadow(&mut self)
Source§fn push_transform(
&mut self,
translation: [f32; 2],
scale: [f32; 2],
rotation: f32,
)
fn push_transform( &mut self, translation: [f32; 2], scale: [f32; 2], rotation: f32, )
Source§fn pop_transform(&mut self)
fn pop_transform(&mut self)
fn set_theme(&mut self, theme: ColorTheme)
fn set_rage(&mut self, rage: f32)
fn trigger_shatter_event(&mut self, origin: [f32; 2], force: f32)
Source§fn mjolnir_shatter(
&mut self,
rect: Rect,
pieces: u32,
force: f32,
color: [f32; 4],
)
fn mjolnir_shatter( &mut self, rect: Rect, pieces: u32, force: f32, color: [f32; 4], )
fn mjolnir_fluid_shatter( &mut self, rect: Rect, pieces: u32, force: f32, color: [f32; 4], )
Source§fn draw_mjolnir_bolt(&mut self, from: [f32; 2], to: [f32; 2], color: [f32; 4])
fn draw_mjolnir_bolt(&mut self, from: [f32; 2], to: [f32; 2], color: [f32; 4])
Source§fn upload_data_texture(
&mut self,
id: &str,
data: &[f32],
width: u32,
height: u32,
)
fn upload_data_texture( &mut self, id: &str, data: &[f32], width: u32, height: u32, )
Source§fn draw_heatmap(&mut self, texture_id: &str, rect: Rect, _palette: &str)
fn draw_heatmap(&mut self, texture_id: &str, rect: Rect, _palette: &str)
Source§fn set_z_index(&mut self, z: f32)
fn set_z_index(&mut self, z: f32)
Source§fn get_z_index(&self) -> f32
fn get_z_index(&self) -> f32
Source§fn delta_time(&self) -> f32
fn delta_time(&self) -> f32
Source§fn request_redraw(&mut self)
fn request_redraw(&mut self)
fn set_aria_role(&mut self, _role: &str)
fn set_aria_label(&mut self, _label: &str)
Source§fn set_key(&mut self, _key: &str)
fn set_key(&mut self, _key: &str)
Source§fn get_telemetry(&self) -> TelemetryData
fn get_telemetry(&self) -> TelemetryData
Source§fn push_vnode(&mut self, _rect: Rect, _name: &'static str)
fn push_vnode(&mut self, _rect: Rect, _name: &'static str)
Source§fn register_handler(
&mut self,
_event_type: &str,
_handler: Arc<dyn Fn(Event) + Sync + Send>,
)
fn register_handler( &mut self, _event_type: &str, _handler: Arc<dyn Fn(Event) + Sync + Send>, )
Source§fn query_layout(&self, _node_id: NodeId) -> Option<Rect>
fn query_layout(&self, _node_id: NodeId) -> Option<Rect>
Source§fn set_debug_layout(&mut self, _enabled: bool)
fn set_debug_layout(&mut self, _enabled: bool)
Source§fn get_debug_layout(&self) -> bool
fn get_debug_layout(&self) -> bool
Auto Trait Implementations§
impl Freeze for SurtrRenderer
impl !RefUnwindSafe for SurtrRenderer
impl Send for SurtrRenderer
impl Sync for SurtrRenderer
impl Unpin for SurtrRenderer
impl UnsafeUnpin for SurtrRenderer
impl !UnwindSafe for SurtrRenderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
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Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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if into_left(&self) returns true.
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