pub struct CommandBuckets {
pub scene_commands: Vec<RenderCommand>,
pub glass_commands: Vec<RenderCommand>,
pub overlay_commands: Vec<RenderCommand>,
}Expand description
Segmented command buckets produced by flatten_and_route(). Each bucket corresponds to a GPU pass in the Backdrop Capture Architecture.
Fields§
§scene_commands: Vec<RenderCommand>Commands for the Scene Capture pass (opaque background + standard UI).
glass_commands: Vec<RenderCommand>Commands for the Material Composite pass (glass elements sampling blur pyramid).
overlay_commands: Vec<RenderCommand>Commands for the Top-Level / Foreground pass (crisp text, icons, edge lighting).
Implementations§
Trait Implementations§
Source§impl Debug for CommandBuckets
impl Debug for CommandBuckets
Source§impl Default for CommandBuckets
impl Default for CommandBuckets
Source§fn default() -> CommandBuckets
fn default() -> CommandBuckets
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for CommandBuckets
impl RefUnwindSafe for CommandBuckets
impl Send for CommandBuckets
impl Sync for CommandBuckets
impl Unpin for CommandBuckets
impl UnsafeUnpin for CommandBuckets
impl UnwindSafe for CommandBuckets
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
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