pub enum Animation {
Ginnungagap,
Linear {
duration: Duration,
},
Sleipnir(SleipnirParams),
Hybrid {
keyframes: Vec<Keyframe>,
settle: SleipnirParams,
},
Parallel(Vec<Animation>),
Sequence(Vec<Animation>),
Stagger {
animations: Vec<Animation>,
interval: Duration,
},
BifrostFade {
duration: Duration,
},
MjolnirSlice {
duration: Duration,
},
MjolnirShatter {
duration: Duration,
pieces: u32,
force: f32,
},
Momentum {
initial_velocity: f32,
friction: f32,
},
}Expand description
High-level Animation Primitive
Variants§
Ginnungagap
No animation (instant)
Linear
Linear animation
Sleipnir(SleipnirParams)
Organic spring animation
Hybrid
Hybrid: Keyframe path followed by a Spring settle
Parallel(Vec<Animation>)
Coordination: Multiple animations in parallel
Sequence(Vec<Animation>)
Coordination: Multiple animations in sequence
Stagger
Coordination: Staggered start for multiple animations
BifrostFade
Bifrost transition (Glass-aware fade)
MjolnirSlice
Mjolnir transition (Geometric slice)
MjolnirShatter
Mjolnir transition (Physical shatter)
Momentum
Inertial Momentum (Friction/Decay solver)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Animation
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnsafeUnpin for Animation
impl UnwindSafe for Animation
Blanket Implementations§
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