Struct CameraToCamera

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pub struct CameraToCamera(pub IsometryMatrix3<f64>);
Expand description

This contains a relative pose, which is a pose that transforms the CameraPoint of one image into the corresponding CameraPoint of another image. This transforms the point from the camera space of camera A to camera B.

Camera space for a given camera is defined as thus:

  • Origin is the optical center
  • Positive z axis is forwards
  • Positive y axis is up
  • Positive x axis is right

Note that this is a left-handed coordinate space.

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§0: IsometryMatrix3<f64>

Trait Implementations§

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impl AsMut<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToCamera

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fn as_mut(&mut self) -> &mut IsometryMatrix3<f64>

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToCamera

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fn as_ref(&self) -> &IsometryMatrix3<f64>

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for CameraToCamera

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fn clone(&self) -> CameraToCamera

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CameraToCamera

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<CameraToCamera> for IsometryMatrix3<f64>

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fn from(original: CameraToCamera) -> Self

Converts to this type from the input type.
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impl From<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToCamera

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fn from(original: IsometryMatrix3<f64>) -> CameraToCamera

Converts to this type from the input type.
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impl PartialEq for CameraToCamera

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fn eq(&self, other: &CameraToCamera) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Pose for CameraToCamera

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type InputPoint = CameraPoint

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type OutputPoint = CameraPoint

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type Inverse = CameraToCamera

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fn isometry(self) -> IsometryMatrix3<f64>

Retrieve the isometry.
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fn identity() -> Self

Creates a pose with no change in position or orientation.
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fn inverse(self) -> Self::Inverse

Takes the inverse of the pose.
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fn scale(self, scale: f64) -> Self

Applies a scale factor to the pose (scales the translation component)
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fn from_parts(translation: Vector3<f64>, rotation: Rotation3<f64>) -> Self

Create the pose from rotation and translation.
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fn homogeneous(self) -> Matrix4<f64>

Retrieve the homogeneous matrix.
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fn se3(self) -> Vector6<f64>

Retrieve the se(3) representation of the pose.
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fn from_se3(se3: Vector6<f64>) -> Self

Set the se(3) representation of the pose.
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fn transform_jacobians( self, input: Self::InputPoint, ) -> (Self::OutputPoint, Matrix4<f64>, Matrix4x6<f64>)

Transform the given point to an output point, while also retrieving both Jacobians. Read more
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fn transform_jacobian_input( self, input: Self::InputPoint, ) -> (Self::OutputPoint, Matrix4<f64>)

Transform the given point to an output point, while also retrieving the input Jacobian. Read more
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fn transform_jacobian_self( self, input: Self::InputPoint, ) -> (Self::OutputPoint, Matrix4x6<f64>)

Transform the given point to an output point, while also retrieving the transform Jacobian. Read more
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fn transform(self, input: Self::InputPoint) -> Self::OutputPoint

Transform the given point to an output point, while also retrieving the transform Jacobian. Read more
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impl Copy for CameraToCamera

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impl StructuralPartialEq for CameraToCamera

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

Should always be Self
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impl<T> Scalar for T
where T: Copy + PartialEq + Debug + Any,

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fn inlined_clone(&self) -> T

Performance hack: Clone doesn’t get inlined for Copy types in debug mode, so make it inline anyway.
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where T: Scalar,

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Checks if self is actually part of its subset T (and can be converted to it).
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