[−][src]Struct cv_core::CameraToWorld
This contains a camera pose, which is a pose of the camera relative to the world.
This transforms camera points (with depth as z) into world coordinates.
This also tells you where the camera is located and oriented in the world.
Trait Implementations
impl AsMut<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToWorld[src]
fn as_mut(&mut self) -> &mut IsometryMatrix3<f64>[src]
impl AsRef<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToWorld[src]
fn as_ref(&self) -> &IsometryMatrix3<f64>[src]
impl Clone for CameraToWorld[src]
fn clone(&self) -> CameraToWorld[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for CameraToWorld[src]
impl Debug for CameraToWorld[src]
impl From<CameraToWorld> for IsometryMatrix3<f64>[src]
fn from(original: CameraToWorld) -> IsometryMatrix3<f64>[src]
impl From<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToWorld[src]
fn from(original: IsometryMatrix3<f64>) -> CameraToWorld[src]
impl PartialEq<CameraToWorld> for CameraToWorld[src]
fn eq(&self, other: &CameraToWorld) -> bool[src]
fn ne(&self, other: &CameraToWorld) -> bool[src]
impl Pose for CameraToWorld[src]
type InputPoint = CameraPoint
type OutputPoint = WorldPoint
type Inverse = WorldToCamera
fn isometry(self) -> IsometryMatrix3<f64>[src]
fn identity() -> Self[src]
fn inverse(self) -> Self::Inverse[src]
fn scale(self, scale: f64) -> Self[src]
fn from_parts(translation: Vector3<f64>, rotation: Rotation3<f64>) -> Self[src]
fn homogeneous(self) -> Matrix4<f64>[src]
fn se3(self) -> Vector6<f64>[src]
fn from_se3(se3: Vector6<f64>) -> Self[src]
fn transform_jacobians(
self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix4<f64>, Matrix6x4<f64>)[src]
self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix4<f64>, Matrix6x4<f64>)
fn transform_jacobian_input(
self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix4<f64>)[src]
self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix4<f64>)
fn transform_jacobian_self(
self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix6x4<f64>)[src]
self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix6x4<f64>)
fn transform(self, input: Self::InputPoint) -> Self::OutputPoint[src]
impl StructuralPartialEq for CameraToWorld[src]
Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug, [src]
T: PartialEq<T> + Copy + Any + Debug,
fn inlined_clone(&self) -> T[src]
fn is<T>() -> bool where
T: Scalar, [src]
T: Scalar,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,