[−][src]Struct cv_core::CameraPose
This contains a camera pose, which is a pose of the camera relative to the world.
This transforms camera points (with depth as z
) into world coordinates.
This also tells you where the camera is located and oriented in the world.
Implementations
impl CameraPose
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pub fn from_parts(rotation: Rotation3<f64>, translation: Vector3<f64>) -> Self
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Create the pose from rotation and translation.
pub fn identity() -> Self
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Trait Implementations
impl AsMut<Isometry<f64, U3, Rotation<f64, U3>>> for CameraPose
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fn as_mut(&mut self) -> &mut IsometryMatrix3<f64>
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impl AsRef<Isometry<f64, U3, Rotation<f64, U3>>> for CameraPose
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fn as_ref(&self) -> &IsometryMatrix3<f64>
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impl Clone for CameraPose
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fn clone(&self) -> CameraPose
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for CameraPose
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impl Debug for CameraPose
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impl Deref for CameraPose
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type Target = IsometryMatrix3<f64>
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl DerefMut for CameraPose
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impl From<CameraPose> for WorldPose
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fn from(camera: CameraPose) -> Self
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impl From<CameraPose> for IsometryMatrix3<f64>
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fn from(original: CameraPose) -> IsometryMatrix3<f64>
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impl From<Isometry<f64, U3, Rotation<f64, U3>>> for CameraPose
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fn from(original: IsometryMatrix3<f64>) -> CameraPose
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impl From<WorldPose> for CameraPose
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impl PartialEq<CameraPose> for CameraPose
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fn eq(&self, other: &CameraPose) -> bool
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fn ne(&self, other: &CameraPose) -> bool
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impl Pose for CameraPose
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type InputPoint = CameraPoint
type OutputPoint = WorldPoint
fn transform_jacobians(
&self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix3<f64>, Matrix6x3<f64>)
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&self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix3<f64>, Matrix6x3<f64>)
fn update(&mut self, delta: Vector6<f64>)
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fn transform_jacobian_input(
&self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix3<f64>)
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&self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix3<f64>)
fn transform_jacobian_pose(
&self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix6x3<f64>)
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&self,
input: Self::InputPoint
) -> (Self::OutputPoint, Matrix6x3<f64>)
fn transform(&self, input: Self::InputPoint) -> Self::OutputPoint
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impl StructuralPartialEq for CameraPose
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug,
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T: PartialEq<T> + Copy + Any + Debug,
fn inlined_clone(&self) -> T
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fn is<T>() -> bool where
T: Scalar,
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T: Scalar,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,