Struct Dialog

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pub struct Dialog { /* private fields */ }
Expand description

Popup-like view with a main content, and optional buttons under it.

§Examples

let dialog = Dialog::around(TextView::new("Hello!")).button("Ok", |s| s.quit());

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impl Dialog

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pub fn new() -> Dialog

Creates a new Dialog with empty content.

You should probably call content() next.

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pub fn around<V>(view: V) -> Dialog
where V: IntoBoxedView,

Creates a new Dialog with the given content.

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pub fn content<V>(self, view: V) -> Dialog
where V: IntoBoxedView,

Sets the content for this dialog.

Chainable variant.

§Examples
use cursive_core::views::{Dialog, TextView};

let dialog = Dialog::new()
    .content(TextView::new("Hello!"))
    .button("Quit", |s| s.quit());
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pub fn get_content(&self) -> &(dyn View + 'static)

Gets the content of this dialog.

use cursive_core::views::{Dialog, TextView};
let dialog = Dialog::around(TextView::new("Hello!"));
let text_view: &TextView = dialog.get_content().downcast_ref::<TextView>().unwrap();
assert_eq!(text_view.get_content().source(), "Hello!");
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pub fn get_content_mut(&mut self) -> &mut (dyn View + 'static)

Gets mutable access to the content.

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pub fn into_content(self) -> Box<dyn View>

Consumes self and returns the boxed content view.

§Examples
use cursive_core::view::View;
use cursive_core::views::{Dialog, TextView};

let dialog = Dialog::around(TextView::new("abc"));

let content: Box<dyn View> = dialog.into_content();
assert!(content.is::<TextView>());

let content: Box<TextView> = content.downcast().ok().unwrap();
assert_eq!(content.get_content().source(), "abc");
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pub fn set_content<V>(&mut self, view: V) -> Box<dyn View>
where V: IntoBoxedView,

Sets the content for this dialog.

Previous content will be returned.

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pub fn text<S>(text: S) -> Dialog

Convenient method to create a dialog with a simple text content.

§Examples
use cursive_core::views::Dialog;

let dialog = Dialog::text("Hello!").button("Quit", |s| s.quit());
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pub fn info<S>(text: S) -> Dialog

Convenient method to create an infobox.

It will contain the given text and a Ok dismiss button.

§Examples
use cursive_core::views::Dialog;

let dialog = Dialog::info("Some very important information!");
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pub fn button<F, S>(self, label: S, cb: F) -> Dialog
where S: Into<SpannedString<Style>>, F: 'static + Fn(&mut Cursive) + Send + Sync,

Adds a button to the dialog with the given label and callback.

Consumes and returns self for easy chaining.

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pub fn add_button<F, S>(&mut self, label: S, cb: F)
where S: Into<SpannedString<Style>>, F: 'static + Fn(&mut Cursive) + Send + Sync,

Adds a button to the dialog with the given label and callback.

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pub fn add_button_cb<F>(cb: F) -> Arc<dyn Fn(&mut Cursive) + Sync + Send>
where F: Fn(&mut Cursive) + 'static + Send + Sync,

Helper method to store a callback of the correct type for Self::add_button.

This is mostly useful when using this view in a template.

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pub fn add_button_with_cb<S>( &mut self, label: S, cb: Arc<dyn Fn(&mut Cursive) + Sync + Send>, )

Helper method to call Self::add_button with a variable from a config.

This is mostly useful when writing a cursive blueprint for this view.

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pub fn buttons_len(&self) -> usize

Returns the number of buttons on this dialog.

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pub fn clear_buttons(&mut self) -> EventResult

Removes any button from self.

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pub fn remove_button(&mut self, i: usize) -> EventResult

Removes a button from this dialog.

§Panics

Panics if i >= self.buttons_len().

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pub fn h_align(self, h: HAlign) -> Dialog

Sets the horizontal alignment for the buttons, if any.

Only works if the buttons are as a row at the bottom of the dialog.

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pub fn get_h_align(&self) -> HAlign

Gets the horizontal alignment for the buttons.

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pub fn dismiss_button<S>(self, label: S) -> Dialog

Shortcut method to add a button that will dismiss the dialog.

§Examples
use cursive_core::views::Dialog;

let dialog = Dialog::text("Hello!").dismiss_button("Close");
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pub fn title<S>(self, label: S) -> Dialog

Sets the title of the dialog.

If not empty, it will be visible at the top.

§Examples
use cursive_core::views::Dialog;

let dialog = Dialog::info("Some info").title("Read me!");
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pub fn set_title<S>(&mut self, label: S)

Sets the title of the dialog.

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pub fn get_title(&self) -> &str

Get the title of the dialog.

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pub fn title_position(self, align: HAlign) -> Dialog

Sets the horizontal position of the title in the dialog. The default position is HAlign::Center

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pub fn set_title_position(&mut self, align: HAlign)

Sets the horizontal position of the title in the dialog. The default position is HAlign::Center

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pub fn get_title_position(&self) -> HAlign

Gets the alignment of the title

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pub fn padding(self, padding: Margins) -> Dialog

Sets the padding in the dialog (around content and buttons).

§Examples
use cursive_core::views::Dialog;
use cursive_core::view::Margins;

let dialog = Dialog::info("Hello!")
        .padding(Margins::lrtb(1, 1, 0, 0)); // (Left, Right, Top, Bottom)
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pub fn get_padding(&self) -> Margins

Gets the padding in the dialog (around content and buttons).

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pub fn padding_lrtb( self, left: usize, right: usize, top: usize, bottom: usize, ) -> Dialog

Sets the padding in the dialog.

Takes Left, Right, Top, Bottom fields.

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pub fn set_padding(&mut self, padding: Margins)

Sets the padding in the dialog (around content and buttons).

Chainable variant.

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pub fn padding_top(self, padding: usize) -> Dialog

Sets the top padding in the dialog (under the title).

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pub fn set_padding_top(&mut self, padding: usize)

Sets the top padding in the dialog (under the title).

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pub fn padding_bottom(self, padding: usize) -> Dialog

Sets the bottom padding in the dialog (under buttons).

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pub fn set_padding_bottom(&mut self, padding: usize)

Sets the bottom padding in the dialog (under buttons).

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pub fn padding_left(self, padding: usize) -> Dialog

Sets the left padding in the dialog.

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pub fn set_padding_left(&mut self, padding: usize)

Sets the left padding in the dialog.

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pub fn padding_right(self, padding: usize) -> Dialog

Sets the right padding in the dialog.

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pub fn set_padding_right(&mut self, padding: usize)

Sets the right padding in the dialog.

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pub fn buttons(&self) -> impl Iterator<Item = &Button>

Iterate the buttons of this dialog.

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pub fn buttons_mut(&mut self) -> impl Iterator<Item = &mut Button>

Mutably iterate the buttons of this dialog.

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pub fn focus(&self) -> DialogFocus

Returns currently focused element

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pub fn set_focus(&mut self, new_focus: DialogFocus) -> EventResult

Change the current focus of the dialog.

Please be considerate of the context from which focus is being stolen when programmatically moving focus. For example, moving focus to a button when a user is typing something into an EditView would cause them to accidentally activate the button.

The given dialog focus will be clamped to a valid range. For example, attempting to focus a button that no longer exists will instead focus one that does (or the content, if no buttons exist).

Trait Implementations§

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impl Default for Dialog

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fn default() -> Dialog

Returns the “default value” for a type. Read more
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impl View for Dialog

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fn draw(&self, printer: &Printer<'_, '_>)

Draws the view with the given printer (includes bounds) and focus. Read more
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fn required_size(&mut self, req: XY<usize>) -> XY<usize>

Returns the minimum size the view requires with the given restrictions. Read more
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fn layout(&mut self, size: XY<usize>)

Called once the size for this view has been decided. Read more
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fn on_event(&mut self, event: Event) -> EventResult

Called when an event is received (key press, mouse event, …). Read more
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fn take_focus(&mut self, source: Direction) -> Result<EventResult, CannotFocus>

Attempt to give this view the focus. Read more
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fn call_on_any( &mut self, selector: &Selector<'_>, callback: &mut dyn FnMut(&mut (dyn View + 'static)), )

Runs a closure on the view identified by the given selector. Read more
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fn focus_view( &mut self, selector: &Selector<'_>, ) -> Result<EventResult, ViewNotFound>

Moves the focus to the view identified by the given selector. Read more
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fn important_area(&self, _: XY<usize>) -> Rect

What part of the view is important and should be visible? Read more
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fn needs_relayout(&self) -> bool

Should return true if the view content changed since the last call to layout(). Read more
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fn type_name(&self) -> &'static str

Returns the type of this view. Read more

Auto Trait Implementations§

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impl Freeze for Dialog

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impl !RefUnwindSafe for Dialog

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impl Send for Dialog

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impl Sync for Dialog

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impl Unpin for Dialog

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impl !UnwindSafe for Dialog

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyView for T
where T: View,

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fn as_any(&self) -> &(dyn Any + 'static)

Downcast self to a Any.

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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Downcast self to a mutable Any.

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fn as_boxed_any(self: Box<T>) -> Box<dyn Any>

Returns a boxed any from a boxed self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Finder for T
where T: View,

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fn call_on_all<V, F>(&mut self, sel: &Selector<'_>, callback: F)
where V: View, F: FnMut(&mut V),

Runs a callback on all views identified by sel. Read more
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fn call_on<V, F, R>(&mut self, sel: &Selector<'_>, callback: F) -> Option<R>
where V: View, F: FnOnce(&mut V) -> R,

Runs a callback on the view identified by sel. Read more
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fn call_on_name<V, F, R>(&mut self, name: &str, callback: F) -> Option<R>
where V: View, F: FnOnce(&mut V) -> R,

Convenient method to use call_on with a view::Selector::Name.
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fn find_name<V>(&mut self, name: &str) -> Option<ViewRef<V>>
where V: View,

Convenient method to find a view wrapped in an NamedView.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoBoxedView for T
where T: View,

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fn into_boxed_view(self) -> Box<dyn View>

Returns a Box<View>.
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impl<T> Nameable for T
where T: View,

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fn with_name<S>(self, name: S) -> NamedView<Self>
where S: Into<String>,

Wraps this view into an NamedView with the given id. Read more
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impl<T> Resizable for T
where T: View,

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fn resized( self, width: SizeConstraint, height: SizeConstraint, ) -> ResizedView<Self>

Wraps self in a ResizedView with the given size constraints.
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fn fixed_size<S>(self, size: S) -> ResizedView<Self>
where S: Into<XY<usize>>,

Wraps self into a fixed-size ResizedView.
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fn fixed_width(self, width: usize) -> ResizedView<Self>

Wraps self into a fixed-width ResizedView.
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fn fixed_height(self, height: usize) -> ResizedView<Self>

Wraps self into a fixed-width ResizedView.
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fn full_screen(self) -> ResizedView<Self>

Wraps self into a full-screen ResizedView.
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fn full_width(self) -> ResizedView<Self>

Wraps self into a full-width ResizedView.
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fn full_height(self) -> ResizedView<Self>

Wraps self into a full-height ResizedView.
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fn max_size<S>(self, size: S) -> ResizedView<Self>
where S: Into<XY<usize>>,

Wraps self into a limited-size ResizedView.
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fn max_width(self, max_width: usize) -> ResizedView<Self>

Wraps self into a limited-width ResizedView.
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fn max_height(self, max_height: usize) -> ResizedView<Self>

Wraps self into a limited-height ResizedView.
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fn min_size<S>(self, size: S) -> ResizedView<Self>
where S: Into<XY<usize>>,

Wraps self into a ResizedView at least sized size.
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fn min_width(self, min_width: usize) -> ResizedView<Self>

Wraps self in a ResizedView at least min_width wide.
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fn min_height(self, min_height: usize) -> ResizedView<Self>

Wraps self in a ResizedView at least min_height tall.
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impl<T> Scrollable for T
where T: View,

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fn scrollable(self) -> ScrollView<Self>

Wraps self in a ScrollView.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> With for T

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fn wrap_with<U, F>(self, f: F) -> U
where F: FnOnce(Self) -> U,

Calls the given closure and return the result. Read more
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fn with<F>(self, f: F) -> Self
where F: FnOnce(&mut Self),

Calls the given closure on self.
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fn try_with<E, F>(self, f: F) -> Result<Self, E>
where F: FnOnce(&mut Self) -> Result<(), E>,

Calls the given closure on self.
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fn with_if<F>(self, condition: bool, f: F) -> Self
where F: FnOnce(&mut Self),

Calls the given closure if condition == true.