Struct cursive::views::Dialog
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pub struct Dialog { /* fields omitted */ }
Popup-like view with a main content, and optional buttons under it.
Examples
let dialog = Dialog::around(TextView::new("Hello!")) .button("Ok", |s| s.quit());
Methods
impl Dialog
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pub fn new() -> Self
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Creates a new Dialog
with empty content.
You should probably call content()
next.
pub fn around<V: View + 'static>(view: V) -> Self
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Creates a new Dialog
with the given content.
pub fn content<V: View + 'static>(self, view: V) -> Self
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Sets the content for this dialog.
Chainable variant.
pub fn get_content(&self) -> &AnyView
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Gets the content of this dialog.
use cursive::views::{Dialog, TextView}; let dialog = Dialog::around(TextView::new("Hello!")); let text_view: &TextView = dialog .get_content() .as_any() .downcast_ref::<TextView>() .unwrap(); assert_eq!(text_view.get_content().source(), "Hello!");
pub fn get_content_mut(&mut self) -> &mut AnyView
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Gets mutable access to the content.
pub fn set_content<V: View + 'static>(&mut self, view: V)
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Sets the content for this dialog.
Previous content will be dropped.
pub fn text<S: Into<String>>(text: S) -> Self
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Convenient method to create a dialog with a simple text content.
pub fn info<S: Into<String>>(text: S) -> Self
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Convenient method to create an infobox.
It will contain the given text and a Ok
dismiss button.
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Adds a button to the dialog with the given label and callback.
Consumes and returns self for easy chaining.
pub fn h_align(self, h: HAlign) -> Self
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Sets the horizontal alignment for the buttons, if any.
Only works if the buttons are as a row at the bottom of the dialog.
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Shortcut method to add a button that will dismiss the dialog.
pub fn title<S: Into<String>>(self, label: S) -> Self
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Sets the title of the dialog.
If not empty, it will be visible at the top.
pub fn set_title<S: Into<String>>(&mut self, label: S)
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Sets the title of the dialog.
pub fn title_position(self, align: HAlign) -> Self
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Sets the horizontal position of the title in the dialog.
The default position is HAlign::Center
pub fn set_title_position(&mut self, align: HAlign)
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Sets the horizontal position of the title in the dialog.
The default position is HAlign::Center
pub fn padding<T: Into<Vec4>>(self, padding: T) -> Self
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Sets the padding in the dialog (around content and buttons).
pub fn padding_top(self, padding: usize) -> Self
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Sets the top padding in the dialog (under the title).
pub fn padding_bottom(self, padding: usize) -> Self
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Sets the bottom padding in the dialog (under buttons).
pub fn padding_left(self, padding: usize) -> Self
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Sets the left padding in the dialog.
pub fn padding_right(self, padding: usize) -> Self
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Sets the right padding in the dialog.
ⓘImportant traits for Box<W>[src]
Returns an iterator on this buttons for this dialog.
pub fn focus(&self) -> DialogFocus
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Returns currently focused element
Trait Implementations
impl Default for Dialog
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impl View for Dialog
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fn draw(&self, printer: &Printer)
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Draws the view with the given printer (includes bounds) and focus.
fn required_size(&mut self, req: Vec2) -> Vec2
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Returns the minimum size the view requires with the given restrictions. Read more
fn layout(&mut self, size: Vec2)
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Called once the size for this view has been decided, Read more
fn on_event(&mut self, event: Event) -> EventResult
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Called when a key was pressed. Read more
fn take_focus(&mut self, source: Direction) -> bool
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This view is offered focus. Will it take it? Read more
fn call_on_any<'a>(
&mut self,
selector: &Selector,
callback: Box<FnMut(&mut Any) + 'a>
)
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&mut self,
selector: &Selector,
callback: Box<FnMut(&mut Any) + 'a>
)
Runs a closure on the view identified by the given selector. Read more
fn focus_view(&mut self, selector: &Selector) -> Result<(), ()>
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Moves the focus to the view identified by the given selector. Read more
fn needs_relayout(&self) -> bool
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Returns true
if the view content changed since last layout phase. Read more