Struct cursive::Cursive [] [src]

pub struct Cursive {
    // some fields omitted
}

Central part of the cursive library.

It initializes ncurses on creation and cleans up on drop. To use it, you should populate it with views, layouts and callbacks, then start the event loop with run().

It uses a list of screen, with one screen active at a time.

Methods

impl Cursive
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fn new() -> Self

Creates a new Cursive root, and initialize ncurses.

fn current_theme(&self) -> &Theme

Returns the currently used theme

fn load_theme<P: AsRef<Path>>(&mut self, filename: P) -> bool

Loads a theme from the given file.

Returns TRUE if the theme was successfully loaded.

fn set_fps(&self, fps: u32)

Regularly redraws everything, even when no input is given. Between 0 and 1000.

Call with fps=0 to disable (default value).

fn screen_mut(&mut self) -> &mut StackView

Returns a mutable reference to the currently active screen.

fn add_screen(&mut self) -> ScreenId

Adds a new screen, and returns its ID.

fn add_active_screen(&mut self) -> ScreenId

Convenient method to create a new screen, and set it as active.

fn set_screen(&mut self, screen_id: ScreenId)

Sets the active screen. Panics if no such screen exist.

fn find<V: View + Any>(&mut self, selector: &Selector) -> Option<&mut V>

Tries to find the view pointed to by the given path. If the view is not found, or if it is not of the asked type, it returns None.

fn find_id<V: View + Any>(&mut self, id: &str) -> Option<&mut V>

Convenient method to use find with a Selector::Id.

fn add_global_callback<F, E: ToEvent>(&mut self, event: E, cb: F) where F: Fn(&mut Cursive) + 'static

Adds a global callback, triggered on the given key press when no view catches it.

fn add_layer<T: 'static + View>(&mut self, view: T)

Convenient method to add a layer to the current screen.

fn pop_layer(&mut self)

Convenient method to remove a layer from the current screen.

fn screen_size(&self) -> Vec2

Returns the size of the screen, in characters.

fn run(&mut self)

Runs the event loop. It will wait for user input (key presses) and trigger callbacks accordingly. Blocks until quit() is called.

fn quit(&mut self)

Stops the event loop.

Trait Implementations

impl Drop for Cursive
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fn drop(&mut self)

A method called when the value goes out of scope. Read more