pub struct FingererStats {
pub id: &'static str,
pub icon: &'static str,
pub base_cost: f64,
pub cost_scale: f64,
pub fps_per_unit: f64,
pub poke_speed: f32,
}Fields§
§id: &'static strStable identifier used as the save-file key. Survives catalog reorders, insertions, and cosmetic renames — so reshuffling tiers does NOT corrupt a user’s owned counts.
icon: &'static str§base_cost: f64§cost_scale: f64§fps_per_unit: f64§poke_speed: f32Multiplier on the orbital “poke” pulse rate in ui::hands. Higher =
fast, fidgety pokes (Index Finger); lower = slow, majestic, statelier
motion (Hand of God). Pure animation timing, no game effect — see
hands::draw for how it folds into the period divisor.
Auto Trait Implementations§
impl Freeze for FingererStats
impl RefUnwindSafe for FingererStats
impl Send for FingererStats
impl Sync for FingererStats
impl Unpin for FingererStats
impl UnsafeUnpin for FingererStats
impl UnwindSafe for FingererStats
Blanket Implementations§
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impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more