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UiState

Struct UiState 

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pub struct UiState {
    pub mode: Mode,
    pub zoom_idx: usize,
    pub running: bool,
    pub last_mouse_pos: Option<(u16, u16)>,
    pub tree_render: TreeRenderState,
    pub prestige_confirm_pending: bool,
}
Expand description

State that lives on the input/render side of the boundary, not on the sim. Persistence-wise: not serialized, recreated fresh on each launch.

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§mode: Mode§zoom_idx: usize§running: bool§last_mouse_pos: Option<(u16, u16)>§tree_render: TreeRenderState§prestige_confirm_pending: bool

True after the player invoked the prestige-reset trigger (keyboard [r] or click on the "Press [r]..." line) but has not yet confirmed. While set, the Prestige panel shows a yes/no confirmation block instead of the bare hint, and the [r] / Yes-button paths run the actual reset. Cleared on successful reset, on No-button / Esc / [n], and on any mode change away from Prestige.

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impl UiState

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pub fn new() -> Self

Trait Implementations§

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impl Default for UiState

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fn default() -> Self

Returns the “default value” for a type. Read more

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